Full notes
Full Swarmlake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Hey everyone, the Swarmlake: Redux Update is out improving the gameplay experience with a ton of quality of life features based on player feedback:
Added enemy spawn scaling increase after 10,000 score
Added hemispheric ambient color to improve shadowed enemy visibility
Added bomb indicators
Added keyboard layout detection
Added exit game confirmation dialog
Improved accessibility by increasing the bomb trigger radius by 33%
Improved balance by increasing bomb spawn max rotation to that of other enemies
Improved visual vibrancy
Improved score and tutorial display
Improved bomb explosion and killer highlight visibility
Improved jump sound audibility
Improved performance
Improved supported controllers
Fixed excessive bomb explosion radius for avoider (orange) enemies
Fixed crash on game start after waiting on the tutorial screen for a long time
Fixed stopping music visualization on death
Fixed first enemy wave spawn delay when initially jumping backwards
Fixed gun and killer highlight resolution scaling
Fixed user interface resolution scaling above 4K
Reduced required disk space
Reset the leaderboard
Thank you - Dominique
Source
Changelog.gg summarizes and formats this update. How we read updates.
