Full notes
Full Swarmlake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Fixes
- Compatibility
Hey all, Swarmlake 1.0 is out featuring a new engine with improved visuals, audio, gameplay, performance and much more:
Added new data-oriented engine to maximize performance
Added partial projectile ground hit reflection
Added audio-visual effect when reaching final achievement score and multiples of it
Added visual bomb pulse effect
Added new shoot sound
Added new achievement icons
Improved jump arc control by decreasing fall speed by 25% (same as before Update 18)
Improved jump height control by decreasing grounded jump height by 20%
Improved ability to stop bombs by increasing bomb projectile hit radius by 33%
Improved death consistency and feedback
Improved bomb min and max height bounce behavior
Improved bomb outline visibility
Improved visual vibrancy
Improved CPU performance by ~33%
Improved game startup speed
Improved audio mix clarity
Improved UI visibility
Fixed 6,000+ score-based shoot rate increase not activating
Fixed last shard and gun flicker not activating
Fixed projectiles hitting spawning enemies during animation after first animation frame
Fixed projectiles now hitting closest enemy when hitting multiple enemies in the same frame
Fixed player now dying from closest enemy when hitting multiple enemies in the same frame
Fixed jumping off of bombs
Fixed removing invisible bombs on bomb spawn limit to be field of view independent
Fixed death enemy highlight to be visible through ground
Fixed key rebind new key detection issue
Fixed key rebind UI button focus loss
Fixed some font symbols
Fixed some user settings by resetting all to default
Swarmlake 1.0 started by completely rewriting the custom game engine to use a data-oriented design in order to maximize the performance. This made me rethink and reimplement almost all gameplay logic again and allowed me to find hidden bugs. I am very confident in the results and hope that you will enjoy this extremely polished experience.
For years even after initial release lots of community-requested features and improvements were added with continued full-time development to increase the overall value and quality of Swarmlake by including better gameplay, balance, visuals, effects, lighting, animations, audio, performance, user interface, accessibility, achievements, persistent in-game global/friends leaderboard, trading cards, full controller support, rebindable keybindings and so much more. Therefore the price was adapted to reflect the current state of Swarmlake.
Thanks to everyone for your continued support since your feedback was essential for shaping up Swarmlake!
Thank you - Dominique
Source
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