What changed
1 fix0 additions1 change2 removals
- Server
- Gameplay
- Balance
- Performance
removedโ๏ธ Enemy balance - Full balance pass on all enemies for fairer, more consistent difficulty. - ๐ง Zombie (Graveyard): no longer one-shots you! Its damage was greatly reduced โ still a heavy, tanky threat, but far fairer. - Difficulty now ramps up more gradually, building to a real tension spike in the late game. - Wave density tuned: a bit more action in solo, and a much smoother ramp in multiplayer (no more overload at 2+ players).
removed๐บ Ghoul mini-boss - Its spinning attack now hits much harder. - ๐ง Fix: it no longer walks through players โ its hits finally connect properly.
fixed๐ฉธ Lifesteal - Reworked: now heals a fixed amount of HP per kill (instead of a % of damage). Much more effective against swarms.
changed๐ฅ Multiplayer & performance - Major netcode optimization: the game handles massive enemy swarms far better in co-op, with less host-side lag.
SwarmFall changes
removedโ๏ธ Enemy balance - Full balance pass on all enemies for fairer, more consistent difficulty. - ๐ง Zombie (Graveyard): no longer one-shots you! Its damage was greatly reduced โ still a heavy, tanky threat, but far fairer. - Difficulty now ramps up more gradually, building to a real tension spike in the late game. - Wave density tuned: a bit more action in solo, and a much smoother ramp in multiplayer (no more overload at 2+ players).
removed๐บ Ghoul mini-boss - Its spinning attack now hits much harder. - ๐ง Fix: it no longer walks through players โ its hits finally connect properly.
fixed๐ฉธ Lifesteal - Reworked: now heals a fixed amount of HP per kill (instead of a % of damage). Much more effective against swarms.
changed๐ฅ Multiplayer & performance - Major netcode optimization: the game handles massive enemy swarms far better in co-op, with less host-side lag.
โ๏ธ Enemy balance - Full balance pass on all enemies for fairer, more consistent difficulty. - ๐ง Zombie (Graveyard): no longer one-shots you! Its damage was greatly reduced โ still a heavy, tanky threat, but far fairer. - Difficulty now ramps up more gradually, building to a real tension spike in the late game. - Wave density tuned: a bit more action in solo, and a much smoother ramp in multiplayer (no more overload at 2+ players).
๐บ Ghoul mini-boss - Its spinning attack now hits much harder. - ๐ง Fix: it no longer walks through players โ its hits finally connect properly.
๐ฉธ Lifesteal - Reworked: now heals a fixed amount of HP per kill (instead of a % of damage). Much more effective against swarms.
๐ฅ Multiplayer & performance - Major netcode optimization: the game handles massive enemy swarms far better in co-op, with less host-side lag.