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Steam News24 May 20261mo ago

๐ŸŽฎ Update โ€” Balance & Multiplayer

โš”๏ธ Enemy balance - Full balance pass on all enemies for fairer, more consistent difficulty. - ๐ŸงŸ Zombie (Graveyard): no longer one-shots you! Its damage was greatly reduced โ€” still a heavy, tanky threat, but far fairer.

Full notes

Full SwarmFall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change2 removals
  • Server
  • Gameplay
  • Balance
  • Performance
removedโš”๏ธ Enemy balance - Full balance pass on all enemies for fairer, more consistent difficulty. - ๐ŸงŸ Zombie (Graveyard): no longer one-shots you! Its damage was greatly reduced โ€” still a heavy, tanky threat, but far fairer. - Difficulty now ramps up more gradually, building to a real tension spike in the late game. - Wave density tuned: a bit more action in solo, and a much smoother ramp in multiplayer (no more overload at 2+ players).
removed๐Ÿบ Ghoul mini-boss - Its spinning attack now hits much harder. - ๐Ÿ”ง Fix: it no longer walks through players โ€” its hits finally connect properly.
fixed๐Ÿฉธ Lifesteal - Reworked: now heals a fixed amount of HP per kill (instead of a % of damage). Much more effective against swarms.
changed๐Ÿ‘ฅ Multiplayer & performance - Major netcode optimization: the game handles massive enemy swarms far better in co-op, with less host-side lag.

SwarmFall changes

removedโš”๏ธ Enemy balance - Full balance pass on all enemies for fairer, more consistent difficulty. - ๐ŸงŸ Zombie (Graveyard): no longer one-shots you! Its damage was greatly reduced โ€” still a heavy, tanky threat, but far fairer. - Difficulty now ramps up more gradually, building to a real tension spike in the late game. - Wave density tuned: a bit more action in solo, and a much smoother ramp in multiplayer (no more overload at 2+ players).
removed๐Ÿบ Ghoul mini-boss - Its spinning attack now hits much harder. - ๐Ÿ”ง Fix: it no longer walks through players โ€” its hits finally connect properly.
fixed๐Ÿฉธ Lifesteal - Reworked: now heals a fixed amount of HP per kill (instead of a % of damage). Much more effective against swarms.
changed๐Ÿ‘ฅ Multiplayer & performance - Major netcode optimization: the game handles massive enemy swarms far better in co-op, with less host-side lag.

โš”๏ธ Enemy balance - Full balance pass on all enemies for fairer, more consistent difficulty. - ๐ŸงŸ Zombie (Graveyard): no longer one-shots you! Its damage was greatly reduced โ€” still a heavy, tanky threat, but far fairer. - Difficulty now ramps up more gradually, building to a real tension spike in the late game. - Wave density tuned: a bit more action in solo, and a much smoother ramp in multiplayer (no more overload at 2+ players).

๐Ÿบ Ghoul mini-boss - Its spinning attack now hits much harder. - ๐Ÿ”ง Fix: it no longer walks through players โ€” its hits finally connect properly.

๐Ÿฉธ Lifesteal - Reworked: now heals a fixed amount of HP per kill (instead of a % of damage). Much more effective against swarms.

๐Ÿ‘ฅ Multiplayer & performance - Major netcode optimization: the game handles massive enemy swarms far better in co-op, with less host-side lag.

Source

Steam News / 24 May 2026

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