Full notes
Full SwarmFall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Server
This update puts immersion front and center: a brand-new hero, reworked effects, a richer soundscape, and clearer combat than ever. ---
⚔️ NEW HERO — KASUMI, THE NINJA ASSASSIN A blade from the shadows joins the roster. Kasumi thrives on stealth, a lightning-fast dash, and rapid strikes to fall upon her targets before vanishing without a trace.
🎮 GAME DESIGN & IMMERSION - Several gameplay adjustments for a more immersive experience and punchier combat feel. - New dynamic third-person camera that pulls you right into the action.
✨ VISUAL EFFECTS - Reworked several VFX to deepen immersion. - Mini-boss attack indicators (Ghoul, Tank) now sit flush with the ground and render on top of other effects — you'll always see where to strike… and where to dodge. - End-boss cinematics re-framed for the new camera.
🔊 SOUND DESIGN - Added new sound effects for a livelier, more immersive atmosphere.
🎯 BOSSES - Patched boss hitboxes for fairer, more readable attacks.
⚖️ BALANCE - Pyron: base health increased by +50%. Far too fragile before — he now takes a hit like the fire bruiser he was meant to be.
🚀 PERFORMANCE & NETWORKING - Major CPU and network optimizations: smoother multiplayer and reduced bandwidth.
🛠️ FIXES & POLISH - Upgrade menu: the hero grid now displays and scrolls correctly (4 per row). - Various stability and polish fixes. ▎
Thanks for playing SWARMFALL — see you in the arena! 🔥
Source
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