In this update3
Full notes
Full Swarmdustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey y'all! It's been one week since we opened the very first alpha build of Swarmdustry and what a week it's been! We have had over 30 people play the game and the feedback had been amazing! I want to give a huge shout out to everyone who's played and reported their feedback. The main takeaway is that the tutorial was a little confusing and clunky, as well as some of the UI is also unintuitive. The priority of the next few weeks will be fixing any major bugs that don't belong in the swarm in addition to tidying up the tutorial experience. Look below for the full patch notes.
What changed
- UI and audio
- Gameplay
- Performance
Swarmdustry changes
If you have played the game and not filled out the google form, please do so. It helps tremendously!
Click here to access the form. Community highlight great community video by Orbital Potato and Glidercat.
Video by Orbital Potato
Video by Glidercat
Full patch notes
Tutorial
Added 2 more objectives during the tutorial to explain worker bays, added and shifted around some tips
Removed worker bays from tutorial as they were causing a lot of confusion, instead player will now be guided into placing one of them
Ingame feedback button removed
Added color blind accessibility in Options - This may be improved in the future depending on feedback
Minor changes
FPS should hopefully be locked to 60 now
Tunnel shadow rendering over itself and other entities
First click after starting a game wasn't registering
A bunch of random crashes and exceptions fixed
Genetic code progress not refreshing properly when starting new game
QoL
Demo can now be played without the tutorial
ESC button closes central panel windows
Squeezing between depots is now enabled
This only works for newly placed depots, you'll have to destroy and replace if you're loading a game from previous patch
Source
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