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Steam News2 August 202616d ago

Gearing up for early access

Gearing up for early access, Graphical overhaul, achievements, balance changes I have been working hard on updating all graphical elements in game, and adding new trailers and screenshots.

Full notes

Full Swarmbreak update

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What changed

0 fixes2 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedGearing up for early access, Graphical overhaul, achievements, balance changes
addedI have been working hard on updating all graphical elements in game, and adding new trailers and screenshots. I truly hope and believe this will make the experience better. This includes much improved sprites, effects and general feel of the game. Its a lot less of a empty black void now...
addedYesterday I put in the last touches on adding steam achievements and I am happy to annonce a whole 18 of them are added for now. A teaser on some of the names are : "Exterminator", "Boss Farmer", and "Perk Master". Excited to see how many players will be chasing these.
changedAs things are progressing towards my planned initial scope for early access release I truly hope I will be able to wrap things up and click on that launch button soon... at the same time I also want to make sure I actually build a game with a solid foundation that can be expanded on during early access.

Swarmbreak changes

changedGearing up for early access, Graphical overhaul, achievements, balance changes
addedI have been working hard on updating all graphical elements in game, and adding new trailers and screenshots. I truly hope and believe this will make the experience better. This includes much improved sprites, effects and general feel of the game. Its a lot less of a empty black void now...
addedYesterday I put in the last touches on adding steam achievements and I am happy to annonce a whole 18 of them are added for now. A teaser on some of the names are : "Exterminator", "Boss Farmer", and "Perk Master". Excited to see how many players will be chasing these.
changedAs things are progressing towards my planned initial scope for early access release I truly hope I will be able to wrap things up and click on that launch button soon... at the same time I also want to make sure I actually build a game with a solid foundation that can be expanded on during early access.

Gearing up for early access, Graphical overhaul, achievements, balance changes

I have been working hard on updating all graphical elements in game, and adding new trailers and screenshots. I truly hope and believe this will make the experience better. This includes much improved sprites, effects and general feel of the game. Its a lot less of a empty black void now...

Among other things weapons and powerups got icons instead of just coloured circles. There are also more splatter effects when killing the swarm and in general more on hit effects happen to make the action pop more.

Yesterday I put in the last touches on adding steam achievements and I am happy to annonce a whole 18 of them are added for now. A teaser on some of the names are : "Exterminator", "Boss Farmer", and "Perk Master". Excited to see how many players will be chasing these.

As things are progressing towards my planned initial scope for early access release I truly hope I will be able to wrap things up and click on that launch button soon... at the same time I also want to make sure I actually build a game with a solid foundation that can be expanded on during early access.

My original plan was to release this as early access during June/July but obviously that has at least been pushed into august for now.

Source

Steam News / 2 August 2026

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