In this update13
Full notes
Full SWAPMEAT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
SWAPMEAT changes
Introducing Questlines!
Play through employee questlines from “Employee Probation” to “Senior Rangus Associate”
Each questline has 5 quests with varying rewards.
Quest requirements and objectives clearly displayed
New cinematic cutscenes for some rewards
Revenge of Franken Beans
Frank has undergone a rework to bring his boss fight more inline with what we think is a more challenging and satisfying end to a run. He is mechanically more dense and potentially harder.
His mechanics scale by difficulty to ensure all players can have some fun with him.
General Gameplay
Added locked flair display in the Flair Terminal — flair rewards are now tied to quest completion- Volcano hazard now only damages players, not enemies
Rangus points are more consistent between events and you get some for how quick you complete a planet and how many things you gather
Enemy projectiles will now last longer before automatically exploding or despawning
The level up screen no longer pauses the game for all players forcing them to level up, instead all players can pick items at their own cadence|
Balance
Hunter targeting has been decoupled — Hunters now follow default targeting behavior with a fallback to nearest player so they are always hunting someone
Enemies can now target Sheriff Carl
Weapons have been balanced to shore up outliers within classes, especially relative ranges and damage output for slime and ice weapons
Mutations
Added Glacial Veins: +10 Ice Accumulation, +250% Shatter Damage
New Flair
Implemented Slayer flair — triggers on ranged weapon attacks with duration and stack limits
Meta Progression
We’ve rearranged the planet ordering in Solar System 1Updated planet unlock order in random mode to match the new scripted campaign progression
AI
Hunters will now target players more reliably- Fixed enemy faction tier assignments on new campaign maps- Added targeting behavior for sentry turret heads
Animation
Added currency pickup animations in the Flair Terminal- Updated Robotank tier 3 enemy rig and mesh- Updated Franken Beans enemy model and animation
UI / UX
Added "new item" indicator pips to trader tabs
Extended character portrait tinting to the Bolt Burger and other menus
Added additional keyboard input glyphs for on-screen prompts
Widened mode select buttons to fit longer text
New Post Stage experience:
Added messaging upon success or failure before leaving planet
Updated Post Stage screen UI for overall cohesive experience
Updated display and how you earn Rangus Effort Points for increased clarity
Additional stats displayed: Accuracy, Weakpoint Hits, Damage Taken, Healing Received, Deaths
Fixed loading screen render issues- Updated harvester crashsite event icon
Art
Multiple Calypso planet environment prop iterations and path updates
Updated volcano visual materials and navigation mesh
Updated environment art for Icy Quarry and Alien Rock
Added new weapon icons and models for Kinetic Weapons:
Added new mutation icons
Removed some legacy icons from Items and Mutations
Audio
Multiple SFX passes on enemy sound effects — new and updated sounds across enemy types
Updated sound effects for player abilities
Audio mix pass and level fixes- Fixed various audio bugs
Bug Fixes
Fixed a bug where planetary systems weren't being marked as complete, breaking progression
Fixed a crash at the Bolt Burger when no system was selected
Fixed character hit flash effect incorrectly showing on elite enemies
Fixed a networking desync bug during Alien Infestation events
Fixed piercing weapons hitting the same enemy multiple times and damaging friendlies
Fixed a bug where cosmetic loadout changes were incorrectly detected during runs, causing cosmetics to be overwritten
Fixed the Enemy Codex becoming unresponsive
Fixed Bolt Burger not properly initializing in the game world
Fixed camera spawning at extreme angles on player spawn
Fixed event announcement banner positioning
Fixed squished tutorial popup buttons
Fixed multiple spelling errors in item descriptions and ability text
Scaled explosion preview to match actual explosion size – this fixes the Nuke Dukem Artifcat preview not representing the explosion size
Fixed an issue where some enemy spawns were not scaling with the appropriate difficulty
Known Issues
All of the Campaign VO from Carl and others is out of chronological order. We are pending some rewrites and will be doing an overhaul on that work in the near future. Until then, enjoy the temporary game called "Random VO Mode"
No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
When observing other players, some UI bits such as the reload HUD don't show accurate information for the observed player
Source
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