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Steam News9 April 20262mo ago

Achievements Achieved: Update 0.21.0

Features Our first batch of Achievements have landed. This set is primarily focused around successful completion of planets. Ever wonder what that alien you just blasted was all about?

In this update14

Full notes

Full SWAPMEAT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes13 additions63 changes2 removals
  • Gameplay
  • Server
  • Balance
  • Maps
  • UI and audio
  • Events
addedFeaturesEver wonder what that alien you just blasted was all about? The new Enemy Codex lets you browse profile pages for enemies you've encountered. Fill out your collection!
changedGameplayWe swapped planet order around for the first system. It’s now Scurvion Alpha, Sub-Zeroni, and Lava Del Rey. Barecuria and Calyspo can still be played in random mode.
changedGameplayGrapple Tongue has been updated to use single-click input and now plays a sound when you miss. Jump input will let you disconnect early.
changedGameplayHover Beam also uses jump input to exit hover state early.
changedGameplayThe Harvester is now invulnerable during extraction — no more last-second deaths while trying to leave!
changedGameplayTweaked random mode planet selection
Freeze duration8s3sFreeze duration decreased, nerf

SWAPMEAT changes

addedEver wonder what that alien you just blasted was all about? The new Enemy Codex lets you browse profile pages for enemies you've encountered. Fill out your collection!
changedWe swapped planet order around for the first system. It’s now Scurvion Alpha, Sub-Zeroni, and Lava Del Rey. Barecuria and Calyspo can still be played in random mode.
changedGrapple Tongue has been updated to use single-click input and now plays a sound when you miss. Jump input will let you disconnect early.
changedHover Beam also uses jump input to exit hover state early.
changedThe Harvester is now invulnerable during extraction — no more last-second deaths while trying to leave!

Features

Our first batch of Achievements have landed. This set is primarily focused around successful completion of planets.

Ever wonder what that alien you just blasted was all about? The new Enemy Codex lets you browse profile pages for enemies you've encountered. Fill out your collection!

Gameplay

  • We swapped planet order around for the first system. It’s now Scurvion Alpha, Sub-Zeroni, and Lava Del Rey. Barecuria and Calyspo can still be played in random mode.

  • Grapple Tongue has been updated to use single-click input and now plays a sound when you miss. Jump input will let you disconnect early.

  • Hover Beam also uses jump input to exit hover state early.

  • The Harvester is now invulnerable during extraction — no more last-second deaths while trying to leave!

  • Tweaked random mode planet selection

  • Improved respawn system; the /unstuck command now puts you at proper in-world respawn points

  • Assigned appropriate elemental types to Power Leech abilities

  • Removed the rank requirement from the top center cell of the Smart Meat Grid

  • Added visible health models to the Harvester and Battery Charge event

  • Smarter turrets and minions — improved targeting and behavior

  • New Meat Torso: Boxface. Deploy Cowboy Boombots at your enemies

  • Wasp ability and meat polish for feel. Feel more like you can glide around and fall slower

  • New battery charging event for Calypso map

  • When first joining another player’s in-progress run, you will now have a chance to pick your equipment loadout before spawning in to join them (assuming they have left the starting lobby).

  • The range for XP orb pickups is extended from 13 --> 20 meters for QoL for longer ranged builds. It should still should feel good overall, but longer range will be less laborious. (Love for our Railgun, Rocket, and Plasma wielders!)

  • Polish on Eyeclops enemy beam attack for more intuitive avoidance and messaging

Balance

  • Weapon balance pass across multiple weapon types

  • Enemy health scaling over time is now multiplicative rather than additive. This hopefully means enemies scale more smoothly and predictably as runs go on

  • Shiny enemies now appear slightly less frequently

  • Reworked Ascension Rank 3

  • Elemental adjustments

  • Slimed enemies debuff reduced from 30% more damage taken to 15%

  • Burning condition on enemies deals less damage but should apply slightly faster, more options to increase this damage through items

  • Freeze duration reduced from 8s to 3s, this seemed to powerful upfront, but we added some items to increase this over time

  • Shatter damage reduced, but increased item choices to make it more powerful over time.

  • Electric now has chain lightning by default, damage reduced sliightly and default targets set to 2.

Mutations

Ice

Frost Armor (Ice)

15% chance on Meat Ability Damage Dealt to Frozen enemy: Gain +10 Barrier

15% chance on Meat Ability Damage Dealt to Chilled enemy: Gain +10 Barrier

Cone of Cold (Ice)

On Barrier Damage Taken: Deal Ice damage in an area around you

Yeti Yogurt (REWORK)

On Melee Damage Dealt to Frozen enemy: Gain a stack of Yeti for 30s. Yeti increases Ice accumulation by 25% and Shatter Damage by 110%. Max 3 stacks.

Glacier Pops (REWORK)

On Meat Ability Damage Dealt to Chilled enemy, increase ability recharge by 20% for 30s

Fire

BBQ Smoker

On Kill: Gain a stack of Smoke, increasing movement by 3%, Max 10. Max Stacks grants you Golden Bullet for 5s

FreezerBurn

On Fire Damage dealt to Chilled or Frozen enemy: Deal 20% more fire damage

Leftovers

On MeatSwap chain 150 fire damage to 4 enemies

Red Hot

On Kill gain a stack of Red Hot Increasing damage by 1% for 10s, Max of 30s

Kinetic

Hot Bod

On Meat Swap: Gain a stack of Hot Bod increasing crit change by 5%, max 5.

Knock Your Socks Off

+100% Melee Damage, 25% Chance on meat kill: Target drops Meat

New Car Smell

On Meat Swap: Double Damage of your meat abilities for 3s.

Armor Piercing

+100% Projectile speed, +200% direct hit damage, -40% Explosion Radius

Slime

Sloppy Joe

10% chance on Meat ability damage dealt to Slimed enemy to quickly refresh all your abilities

Electric

Battery Storage

Meat Abilities gain +1 to charges

Forked Lightning

+3 to Chain Targets, Any ability with keyword Chain will have their targets increased.

Lightning Strike

20% on Weak Point damage to Electrified target: Lightning bolt will strike the enemy dealing 100 damage.

On Weak Point Kill: Lightning Bolt will call down and chain to 1 additional nearby enemy.

New Items

  • BangForBuck

  • Ability Recharge -20%, Meat Ability Damage +50% SubHero

  • Freeze Duration +4s Athlete

  • Jump Count Add +1 Clarity (Rework)

  • Meat Head Ability Damage +20% DrumSticks (Rework)

  • Leg Ability Recharge 20% faster IcePicks

  • Shatter Damage modify 50% BlackPepper GunPowder

  • +10% Weapon Damge ChiliOil

  • Burning Damage Modify +50% IceCold Noodles

  • Freeze Duration +2s Learn-ed

  • =15% XP Gain Spicy Broth

  • +15% Fire accumulation Sticky Stuff

  • Slime effectiveness +15%

Meta Progression

Reworked Ascension Rank 3 progression

Animation

Boxface got new torso and ability animations Wasp ability animation polish

UI / UX

Enemy Codex

Browse profile pages for enemies you've discovered

General UI/UX

  • Renamed "Ultimate" to "Artifact" in the inspect screen to match the rest of the game

  • Improved equipment selection flow

  • Event UI is now anchored to the right edge of the screen

  • You'll now get a toast notification when you have quests to claim from Carl

  • Updated weapon container UI layout

  • Updated directives panel UI

  • Updated the Glizzy Gulp Factory icon

  • Improved cinematic skip behavior

  • Updated loading screen visuals

  • Added info displays for mutations so you can see what they do at a glance

  • All common inputs should now have icon glyphs when displayed in the UI, even if the binding has been remapped

Art

  • Environment art updates in the Calypso map

  • Volcano map blockout and prop updates

  • Improved VFX have been added to the Eyeclops enemy beam attack

  • Some events have multiple visual variants added

Audio

  • SFX mix pass and general audio updates

  • Updated and improved various in-game sound effects

Bug Fixes

  • Fixed a bug where enemies could spawn late or not at all in certain situations

  • Fixed collision and navigation issues across multiple maps

  • Fixed terrain and respawn position issues on Calypso

  • Fixed various spelling errors throughout the game

  • Fixed Flair-related bugs

  • Fixed some props that were missing collision, causing players to fall through them

  • Fixed the railgun art displaying incorrectly

  • Fixed the ability upgrade grid sometimes showing the wrong icon

  • Various additional small fixes and stability improvements

  • Dpad-Right and Dpad-Down should now be able to be used when remapping inputs on controller

  • Kicktube (Kinetic Rocket Launcher) and Rocket Head Ability now have appropriately-sized collision for hitting enemies as expected

  • Thank you, @gourmetpadre for the bug report!

  • Some slime explosions were still showing orange coloration; now fully green

  • Sheriff Carl Artifact no longer disappears when far away from the player

Known Issues

No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle

When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player

Source

Steam News / 9 April 2026

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