What changed
1 fix0 additions3 changes0 removals
changedLava Del ReyReduced map spawns by 20%- Time earned by completing a Primary Objective increased from 3 minutes to 4 minutes- Dropship counts reduced significantly
changedLava Del ReyWe hope some of these changes will ease some of the pain and difficulty felt on the map. The time changes were made to decrease hunter pressure. At times it felt time was going to quickly and going from primary to primary caused the player to ignore other objectives too much. We hope that the additional time given will give players more time to explore and gather more XP throughout the map while still feeling some time pressure.
fixedBug fixesFixed cosmetic items not being applied when continuing a run- Fixed an exception that could occur in the lobby when throwing a folding chair- Fixed event location on Mount Dangus that was was hiding a jump pad- Made spawn egg collision more precise so you can’t shoot them through walls
changedKnown IssuesAll of the Campaign VO from Carl and others is out of chronological order. We are pending some rewrites and will be doing an overhaul on that work in the near future. Until then, enjoy the temporary game called "Random VO Mode"- No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle- When observing other players, some UI bits (such as the reload HUD) don't show accurate information for the observed player
map spawns by 20%- Time earned by completing a Primary Objective3minutes→4minutes↑map spawns by 20%- Time earned by completing a Primary Objective increased, buffSWAPMEAT changes
changedReduced map spawns by 20%- Time earned by completing a Primary Objective increased from 3 minutes to 4 minutes- Dropship counts reduced significantly
changedWe hope some of these changes will ease some of the pain and difficulty felt on the map. The time changes were made to decrease hunter pressure. At times it felt time was going to quickly and going from primary to primary caused the player to ignore other objectives too much. We hope that the additional time given will give players more time to explore and gather more XP throughout the map while still feeling some time pressure.
fixedFixed cosmetic items not being applied when continuing a run- Fixed an exception that could occur in the lobby when throwing a folding chair- Fixed event location on Mount Dangus that was was hiding a jump pad- Made spawn egg collision more precise so you can’t shoot them through walls
changedAll of the Campaign VO from Carl and others is out of chronological order. We are pending some rewrites and will be doing an overhaul on that work in the near future. Until then, enjoy the temporary game called "Random VO Mode"- No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle- When observing other players, some UI bits (such as the reload HUD) don't show accurate information for the observed player
Balance Changes
Lava Del Rey
We hope some of these changes will ease some of the pain and difficulty felt on the map. The time changes were made to decrease hunter pressure. At times it felt time was going to quickly and going from primary to primary caused the player to ignore other objectives too much. We hope that the additional time given will give players more time to explore and gather more XP throughout the map while still feeling some time pressure.
Bug fixes
Known Issues
All of the Campaign VO from Carl and others is out of chronological order. We are pending some rewrites and will be doing an overhaul on that work in the near future. Until then, enjoy the temporary game called "Random VO Mode"- No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle- When observing other players, some UI bits (such as the reload HUD) don't show accurate information for the observed player