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Steam News11 January 20265mo ago

11th January Update

Starting Items Player now starts with a Gathering tool equipped from start and after death Keybindings Added Quest Journal mappable keybind to "J" Changed default keybind for Options/Settings menu to "K" Esc still close

Full notes

Full Swanfield Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions21 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Balance
addedAdded Quest Journal mappable keybind to "J"
changedChanged default keybind for Options/Settings menu to "K"
changedEsc still closes the Options/Settings menu, but now it doesn't render over everything when hitting esc key
changedChanged default keybind for In-Game menu to "ESC"
changedSFX Volume = 50%
changedMax Framerate = 60 FPS

Starting Items

Player now starts with a Gathering tool equipped from start and after death

Keybindings

Added Quest Journal mappable keybind to "J"

Changed default keybind for Options/Settings menu to "K"

Esc still closes the Options/Settings menu, but now it doesn't render over everything when hitting esc key

Changed default keybind for In-Game menu to "ESC"

Set default options/values for the following settings

Master Volume = 50%

Music Volume = 50%

SFX Volume = 50%

Motion Blur = 0/Off

Max Framerate = 60 FPS

Ranged Weapons

AR4 - Changed damage per-shot to 35, adjusted random damage multiplier and adjusted recoil

AK47 - Changed damage per-shot to 32, adjusted random damage multiplier and adjusted recoil

Scar - Changed damage per-shot to 36, adjusted random damage multiplier and adjusted recoil

.50 CAL - Changed damage per-shot to 95, adjusted random damage multiplier and adjusted recoil

AWP - Changed damage per-shot to 88, adjusted random damage multiplier and adjusted recoil

Shotgun

Changed Shotgun damage per shot to 40 and adjusted damage multiplier to take spread into consideration

Reduced Range to 20m (Now only damages at close range)

Changed shell spread & pellet amount to 5

Reduced spread damage to 8 per pellet ( 5 x pellets x 8 damage = 40 total average)

Explosives

Increased range/radius & damage for Explosive Barrels & Grenades

Crafting Recipes

Removed Nails from Campfire Recipe Player Building

Blocked collision channel for Water

Buildings can now be placed on the edge of water where there's a slight overlap with the ground, but buildings can no longer be placed directly in or on water

Added building restriction to 10m in height (Foundation plus 3 levels)

Adjusted snapping locations, and collision overlaps for all building parts

AI

Added Zombie Footstep sounds with Attenuation

Footstep sounds change dynamically depending on surface type (Road, Grass, Gravel/Sand, Indoors etc)

Adjusted AI Spawning to not spawn on-top of buildings

Added AI Jumping (AI can now jump on-top of buildings that the Player is able to climb)

Gas/Fuel Stations

Added 7 x Fuel Stations in various locations

Driveable Campervans

Reduced Spawn time to 10mins

Campervans will spawn in the world 10mins after start

When a driven Campervan has been destroyed, a new one will spawn at the original spawn location 10mins after destroy

KNOWN ISSUE: Campervan Storage doesn't save after exit. Storage works as intended during play, but doesn't save/load again after quitting game

For now you can transfer items from campervan storage to player, or a placed storage container (This will save the stored items)

Source

Steam News / 11 January 2026

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