Full notes
Full Swanfield Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
Starting Items
Player now starts with a Gathering tool equipped from start and after death
Keybindings
Added Quest Journal mappable keybind to "J"
Changed default keybind for Options/Settings menu to "K"
Esc still closes the Options/Settings menu, but now it doesn't render over everything when hitting esc key
Changed default keybind for In-Game menu to "ESC"
Set default options/values for the following settings
Master Volume = 50%
Music Volume = 50%
SFX Volume = 50%
Motion Blur = 0/Off
Max Framerate = 60 FPS
Ranged Weapons
AR4 - Changed damage per-shot to 35, adjusted random damage multiplier and adjusted recoil
AK47 - Changed damage per-shot to 32, adjusted random damage multiplier and adjusted recoil
Scar - Changed damage per-shot to 36, adjusted random damage multiplier and adjusted recoil
.50 CAL - Changed damage per-shot to 95, adjusted random damage multiplier and adjusted recoil
AWP - Changed damage per-shot to 88, adjusted random damage multiplier and adjusted recoil
Shotgun
Changed Shotgun damage per shot to 40 and adjusted damage multiplier to take spread into consideration
Reduced Range to 20m (Now only damages at close range)
Changed shell spread & pellet amount to 5
Reduced spread damage to 8 per pellet ( 5 x pellets x 8 damage = 40 total average)
Explosives
Increased range/radius & damage for Explosive Barrels & Grenades
Crafting Recipes
Removed Nails from Campfire Recipe Player Building
Blocked collision channel for Water
Buildings can now be placed on the edge of water where there's a slight overlap with the ground, but buildings can no longer be placed directly in or on water
Added building restriction to 10m in height (Foundation plus 3 levels)
Adjusted snapping locations, and collision overlaps for all building parts
AI
Added Zombie Footstep sounds with Attenuation
Footstep sounds change dynamically depending on surface type (Road, Grass, Gravel/Sand, Indoors etc)
Adjusted AI Spawning to not spawn on-top of buildings
Added AI Jumping (AI can now jump on-top of buildings that the Player is able to climb)
Gas/Fuel Stations
Added 7 x Fuel Stations in various locations
Driveable Campervans
Reduced Spawn time to 10mins
Campervans will spawn in the world 10mins after start
When a driven Campervan has been destroyed, a new one will spawn at the original spawn location 10mins after destroy
KNOWN ISSUE: Campervan Storage doesn't save after exit. Storage works as intended during play, but doesn't save/load again after quitting game
For now you can transfer items from campervan storage to player, or a placed storage container (This will save the stored items)
Source
Changelog.gg summarizes and formats this update. How we read updates.
