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Steam News16 December 20256mo ago

16th December Major Update

Quest Journal is bound to ( J ) Key, for some reason this is missing in settings/keybinds General Changes & Bugfixes Fixed player list displaying correct icons & player names Fixed Safezone prompt and damage protection

Full notes

Full Swanfield Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes15 additions18 changes1 removal
  • UI and audio
  • Balance
  • Maps
  • Gameplay
  • Performance
  • Fixes
fixedQuest Journal is bound to ( J ) Key, for some reason this is missing in settings/keybinds General Changes & Bugfixes Fixed player list displaying correct icons & player names
fixedFixed Safezone prompt and damage protection working correctly
fixedFixed Safezone marker displaying on Minimap and World Map Fixed Metal Pickaxe damage to 45 per hit
addedAdded icons for Birdhouse & Animal Trap
addedAdded Compass to display direction for easier navigation
addedThe UI now has a dynamic scrolling compass which displays the direction the player is facing (N, NE, NW, S, SE, SW, E, W)
Regular Zombie damage208Regular Zombie damage decreased, nerfMilitary & Police Zombie damage4015Military & Police Zombie damage decreased, nerfBear damage4015Bear damage decreased, nerfPlayer punch damage810Player punch damage increased, buff

Swanfield Survival changes

fixedQuest Journal is bound to ( J ) Key, for some reason this is missing in settings/keybinds General Changes & Bugfixes Fixed player list displaying correct icons & player names
fixedFixed Safezone prompt and damage protection working correctly
fixedFixed Safezone marker displaying on Minimap and World Map Fixed Metal Pickaxe damage to 45 per hit
addedAdded icons for Birdhouse & Animal Trap
addedAdded Compass to display direction for easier navigation

Quest Journal is bound to ( J ) Key, for some reason this is missing in settings/keybinds General Changes & Bugfixes Fixed player list displaying correct icons & player names

Fixed Safezone prompt and damage protection working correctly

Fixed Safezone marker displaying on Minimap and World Map Fixed Metal Pickaxe damage to 45 per hit

Added icons for Birdhouse & Animal Trap

Navigation Compass

Added Compass to display direction for easier navigation

The UI now has a dynamic scrolling compass which displays the direction the player is facing (N, NE, NW, S, SE, SW, E, W)

Foliage Updates

Changed Rock & Stone models (Stone models were too small and hidden in grass) Rock models had a high poly count which was impacting performance.

Reduced Health on Rocks & Trees, they now take 4/5 hits to destroy with the correct holdable (Axe for Trees, Pickaxe for Rocks)

Any melee weapon can now hit/destroy small foliage in 1 hit (Logs/Stumps, Stone, Berries, Cotton)

Added Chaos Destruction to rocks, they now fracture on harvest and disappear after a short delay

Wasn't happy with the old method of rocks decreasing in size on damage

Durability & Repairs

Adjusted melee weapon durability for Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat. Durability is now higher and deteriorates much slower than the crafted Axe & Pickaxe

Added Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat to repair bench, they can be repaired to full durability for Zomcoin.

Damage Adjustments

Reduced Regular Zombie damage from 20 to 8 damage per hit

Reduced Military & Police Zombie damage from 40 to 15 damage per hit

Reduced Bear damage from 40 to 15 damage per hit

Health on AI remains unchanged, they need to present a different challenge however they now don't hit as hard.

Increased damage per shot on all Ranged weapons with random damage variation

Player punch damage increased from 8 to 10 damage per hit, lowered punch damage taken from 2 to 1 damage per hit

Lowered Temperature damage when too Hot/Cold from 2 to 1 damage per tick

Lowered Starving/Dehydrated damage from 2 to 1 damage per tick 2nd optimization pass

Adjusted LOD levels for numerous models placed in the main map

Also adjusted Max draw distances and render distances for packed level actors

There should be a performance increase with models rendering In/out at set distances

Disabled debug spheres on AI spawn points

Player Flashlight

Fixed Flashlight level not resetting to 100% after death/respawn

Driveable Vehicles

Added driveable vehicles back to game

Fixed issue with destroyed vehicles respawning after explosion

Driveable Vehicles now spawn with random Health and Fuel Amount

Added Campervan model as initial driveable vehicle

Added Item Storage to back of Campervan

Storage has maximum 16 x slots

Storage currently holds and stores items during play, but doesn't save and load the storage after quit and restart

This is a known bug and working on a fix

Gas Stations, Diners & Truckstops

Added a Gas Station with Diner & Truckstop to main map

Added 4 x Trucks/Trailers with colour variations

These will be increased in a future build and spread around map in varying locations

Fuel Tanks

Added Fuel Tanks to Roadside Gas Stations

Fuel Tanks contain a random amount of fuel and can be extracted into Handheld Fuel Containers

Fuel containers can extract/add fuel from a Fuel Tank

Fuel Containers can add/extract fuel from Driveable Vehicles

Car Wrench

Added Holdable item to repair punctured Tires

Tires need

Source

Steam News / 16 December 2025

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