Full notes
Full Swanfield Survival update
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What changed
- UI and audio
- Balance
- Maps
- Gameplay
- Performance
- Fixes
Swanfield Survival changes
Quest Journal is bound to ( J ) Key, for some reason this is missing in settings/keybinds General Changes & Bugfixes Fixed player list displaying correct icons & player names
Fixed Safezone prompt and damage protection working correctly
Fixed Safezone marker displaying on Minimap and World Map Fixed Metal Pickaxe damage to 45 per hit
Added icons for Birdhouse & Animal Trap
Navigation Compass
Added Compass to display direction for easier navigation
The UI now has a dynamic scrolling compass which displays the direction the player is facing (N, NE, NW, S, SE, SW, E, W)
Foliage Updates
Changed Rock & Stone models (Stone models were too small and hidden in grass) Rock models had a high poly count which was impacting performance.
Reduced Health on Rocks & Trees, they now take 4/5 hits to destroy with the correct holdable (Axe for Trees, Pickaxe for Rocks)
Any melee weapon can now hit/destroy small foliage in 1 hit (Logs/Stumps, Stone, Berries, Cotton)
Added Chaos Destruction to rocks, they now fracture on harvest and disappear after a short delay
Wasn't happy with the old method of rocks decreasing in size on damage
Durability & Repairs
Adjusted melee weapon durability for Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat. Durability is now higher and deteriorates much slower than the crafted Axe & Pickaxe
Added Steel Pickaxe, Firemans Axe, Machete, Crowbar, Steel Pipe & Spiked Bat to repair bench, they can be repaired to full durability for Zomcoin.
Damage Adjustments
Reduced Regular Zombie damage from 20 to 8 damage per hit
Reduced Military & Police Zombie damage from 40 to 15 damage per hit
Reduced Bear damage from 40 to 15 damage per hit
Health on AI remains unchanged, they need to present a different challenge however they now don't hit as hard.
Increased damage per shot on all Ranged weapons with random damage variation
Player punch damage increased from 8 to 10 damage per hit, lowered punch damage taken from 2 to 1 damage per hit
Lowered Temperature damage when too Hot/Cold from 2 to 1 damage per tick
Lowered Starving/Dehydrated damage from 2 to 1 damage per tick 2nd optimization pass
Adjusted LOD levels for numerous models placed in the main map
Also adjusted Max draw distances and render distances for packed level actors
There should be a performance increase with models rendering In/out at set distances
Disabled debug spheres on AI spawn points
Player Flashlight
Fixed Flashlight level not resetting to 100% after death/respawn
Driveable Vehicles
Added driveable vehicles back to game
Fixed issue with destroyed vehicles respawning after explosion
Driveable Vehicles now spawn with random Health and Fuel Amount
Added Campervan model as initial driveable vehicle
Added Item Storage to back of Campervan
Storage has maximum 16 x slots
Storage currently holds and stores items during play, but doesn't save and load the storage after quit and restart
This is a known bug and working on a fix
Gas Stations, Diners & Truckstops
Added a Gas Station with Diner & Truckstop to main map
Added 4 x Trucks/Trailers with colour variations
These will be increased in a future build and spread around map in varying locations
Fuel Tanks
Added Fuel Tanks to Roadside Gas Stations
Fuel Tanks contain a random amount of fuel and can be extracted into Handheld Fuel Containers
Fuel containers can extract/add fuel from a Fuel Tank
Fuel Containers can add/extract fuel from Driveable Vehicles
Car Wrench
Added Holdable item to repair punctured Tires
Tires need
Source
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