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Steam News30 October 20232y ago

WEEKLY REPORTS #3

Hello there, I'm back with the new weekly report! This week, based on some feedback I received from you, I made improvements that will make the early game easier. In addition, I also worked on late-game content.

Full notes

Full Survivors of the Mare Vitalis update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there,

What changed

2 fixes8 additions8 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
addedI'm back with the new weekly report! This week, based on some feedback I received from you, I made improvements that will make the early game easier. In addition, I also worked on late-game content. And there will be are some images of what was done this week below. Things I did this week are listed below;
addedNew companion Gece's animations revisited. (images and gifs below)
addedNew weapons drawings completed. (image below)
addedNew late-game enemy Prince Stone Heads drawing revisited. (image below)
addedDrawings of the new late-game enemy and map object have been completed. (images below)
changedCraters to be placed on the map were drawn. (images below)

Survivors of the Mare Vitalis changes

addedI'm back with the new weekly report! This week, based on some feedback I received from you, I made improvements that will make the early game easier. In addition, I also worked on late-game content. And there will be are some images of what was done this week below. Things I did this week are listed below;
addedNew companion Gece's animations revisited. (images and gifs below)
addedNew weapons drawings completed. (image below)
addedNew late-game enemy Prince Stone Heads drawing revisited. (image below)
addedDrawings of the new late-game enemy and map object have been completed. (images below)

I'm back with the new weekly report! This week, based on some feedback I received from you, I made improvements that will make the early game easier. In addition, I also worked on late-game content. And there will be are some images of what was done this week below. Things I did this week are listed below;

  • New companion Gece's animations revisited. (images and gifs below)

  • New weapons drawings completed. (image below)

  • New late-game enemy Prince Stone Heads drawing revisited. (image below)

  • Drawings of the new late-game enemy and map object have been completed. (images below)

  • Craters to be placed on the map were drawn. (images below)

  • Fixed the bug where the damage taken by the worker stone head from the laser drone mk2 was not affected.

  • Fixed the bug that prevented the sound from being turned on and off.

  • The black effect on the camera frame has been reduced.

  • Male spinner's damage frequency has been reduced. In this way, the aim was to make the game easier, especially in the early game.

  • Female spinner's damage frequency has been reduced. In this way, the aim was to make the game easier, especially in the early game.

  • The area that the baby stone head can damage has been narrowed. In this way, the aim was to make the game easier, especially in the early game.

  • Companions have been optimized, late-game optimization has been increased.

About images;

Here is the sneak peek of new companion Gece. This is the idle animation of Gece. (He is my dog, please treat him with care! lol)

Running animation of Gece.

New late-game enemy Prince Stone Head.

One of the crater drawings of which there will be dozens on the map. Some of them will contain the enemy you will see below.

Here is the image of the new late-game enemy before it revives. This enemy, which will be on the map, can revive as it takes damage.

Alive version of the enemy.

and finally, drawings of the new gun I'm working on. Unlike most other weapons, its ammunition will not be destroyed when it touches an enemy and will continue on its way, dealing damage.

Thank you for being with me this week. See you next week!!!

Source

Steam News / 30 October 2023

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