Full notes
Full Survivors of the Mare Vitalis update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there, This is the first Weekly Report on what I've did and what I plan to do next week. First let's start with what I did this week;
What changed
- Maps
- Gameplay
- Fixes
- Balance
- Store
Survivors of the Mare Vitalis changes
A bug fixed that causes prevented pressing other keys when opened the map selection. (Available in update 0.1.5)
Collectible items have been optimized. Collectibles accumulated on the map will cause less fps drop. (Available in update 0.1.5)
Sharp stones have been added to the borders of the map. No more black void. (Available in update 0.1.5)
An Achievement has removed. (Available in update 0.1.5)
UPGRADED LASER DRONE MK1 Achievement has been fixed. (Available in update 0.1.5)
Player animations have been sped up. (Available in update 0.1.5)
Player animations have been revised. (Available in update 0.1.5)
Depth of field effect added. (Available in update 0.1.5)
An effect that will turn the screen red as the player's health decreases has added. (Available in update 0.1.5)
Enemies health increased by 10. (Available in update 0.1.5)
AZERTY keyboard support has been added. You can turn this setting on or off from the Settings tab. If you are playing the game in French, this setting will be turned on automatically. (Available in update 0.1.5)
Plans for next week;
More interactable map objects. Breakable stones, nests, etc.
Craters to the map.
Two new late game enemies.
Two new companions.
Two new outfits.
A new weapon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
