In this update5
Full notes
Full Survivor Challenge TD update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
Survivor Challenge TD changes
Full Endless Mode Rework
Patch 0.5.52 Change List
New abilities added:
Arcane Orb – a new single-target dark attack
Ignition – a new upgrade that allows enemies to ignite if there are enemies with a fire effect nearby
Explosive Fire – an upgrade that triggers a fire burst dealing damage if an enemy dies while affected by fire
Blood Ritual – an upgrade that drains health every second but grants a constant income in return
Power – an upgrade that increases all outgoing damage
Retribution Stones – when taking damage while Earth Shield is active, it can counterattack the attacker with a Stone Throw
Earth Reflection – reflects all damage absorbed by earth back to the enemy
Lucky Dice – increases the chance of all percentage-based abilities
Accuracy – grants a chance to double any damage, can stack with Precise Strike
General balance changes:
A random nearest enemy is now selected as the priority target. Enemy danger priority is still preserved.
The total number of ability and upgrade slots on towers has been reduced
Major balance changes have been applied to all previously existing abilities
In Endless Mode, enemy stats no longer scale over time. All enemy stats are now static.
Endless Mode waves have been fully reworked with new spawn timings
For every 100 seconds survived in Endless Mode, you will receive 10 crystals
New enemies added to Endless Mode:
Training Golem – a dangerous enemy with increased defense
Buffalo – an empowered version of the Fire Biome Boss with a huge amount of health and powerful attacks
Interface changes:
Purchases now display detailed ability and upgrade statistics
Fixed overlapping UI elements
Campaign replay is no longer required to obtain new abilities – they will be added automatically
Source
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