HomeGamesUpdatesPricingMethodology
Steam News25 January 20251y ago

0.4.0 Endless Mode, Multiplayer Announcement!

An unlimited survival mode has been added to the game, along with significant optimization in preparation for the multiplayer version of the project. Changes in version 0.4.

Full notes

Full Survivor Challenge TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Performance
  • Server
  • Gameplay
addedAn unlimited survival mode has been added to the game, along with significant optimization in preparation for the multiplayer version of the project.
addedChanges in version 0.4.0: - The technical part of the project has been completely refactored, which should improve optimization and the smoothness of the game. - Released an unlimited mode that allows you to test your favorite tactics and build combinations in a fight with an unlimited number of spawning enemies. - A new tower upgrade mechanic has been added to the unlimited mode, changing the approach to obtaining attacking items and upgrades. Upgrading the tower unlocks access to more expensive types of spells. - Added new types of enemies in unlimited mode. - The level balance in the campaign and the cost of attacking crystals and upgrades have been revised. The following have been adjusted: Flame, Poisonous Projectiles, and gold income-related upgrades. - Introduced a new upgrade Passive Income , which gives +5 gold per second for each upgrade level.
changedMultiplayer Mode - The first stable connection tests for two players in competition mode and performance tests have been conducted. - The game logic has been completely redesigned with future network functionality in mind. - Next month, we will be ready to present the multiplayer mode in public testing.
addedNew abilities will be added in the upcoming patch, stay tuned and share your impressions of the game in the comments ːpengy_loveː

Survivor Challenge TD changes

addedAn unlimited survival mode has been added to the game, along with significant optimization in preparation for the multiplayer version of the project.
addedChanges in version 0.4.0: - The technical part of the project has been completely refactored, which should improve optimization and the smoothness of the game. - Released an unlimited mode that allows you to test your favorite tactics and build combinations in a fight with an unlimited number of spawning enemies. - A new tower upgrade mechanic has been added to the unlimited mode, changing the approach to obtaining attacking items and upgrades. Upgrading the tower unlocks access to more expensive types of spells. - Added new types of enemies in unlimited mode. - The level balance in the campaign and the cost of attacking crystals and upgrades have been revised. The following have been adjusted: Flame, Poisonous Projectiles, and gold income-related upgrades. - Introduced a new upgrade Passive Income , which gives +5 gold per second for each upgrade level.
changedMultiplayer Mode - The first stable connection tests for two players in competition mode and performance tests have been conducted. - The game logic has been completely redesigned with future network functionality in mind. - Next month, we will be ready to present the multiplayer mode in public testing.
addedNew abilities will be added in the upcoming patch, stay tuned and share your impressions of the game in the comments ːpengy_loveː

An unlimited survival mode has been added to the game, along with significant optimization in preparation for the multiplayer version of the project.

Changes in version 0.4.0: - The technical part of the project has been completely refactored, which should improve optimization and the smoothness of the game. - Released an unlimited mode that allows you to test your favorite tactics and build combinations in a fight with an unlimited number of spawning enemies. - A new tower upgrade mechanic has been added to the unlimited mode, changing the approach to obtaining attacking items and upgrades. Upgrading the tower unlocks access to more expensive types of spells. - Added new types of enemies in unlimited mode. - The level balance in the campaign and the cost of attacking crystals and upgrades have been revised. The following have been adjusted: Flame, Poisonous Projectiles, and gold income-related upgrades. - Introduced a new upgrade Passive Income, which gives +5 gold per second for each upgrade level.

Multiplayer Mode - The first stable connection tests for two players in competition mode and performance tests have been conducted. - The game logic has been completely redesigned with future network functionality in mind. - Next month, we will be ready to present the multiplayer mode in public testing.

New abilities will be added in the upcoming patch, stay tuned and share your impressions of the game in the comments ːpengy_loveː

Source

Steam News / 25 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.