In this update8
Full notes
Full Survivor update
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Repeated intro
Hello everyone, the first post-rework update (v0.41) is now LIVE on the public branch. This update brings many improvements such as a new HUD, new effects, improving weapon hit information and bug fixes.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Balance
Survivor changes
Release Notes
Achievements
Added new functionality for achievements. Now you can play and earn a variety of achievements. To begin with, ten achievements have been added and future updates will add more.
Rifleman - Obtain the kinetic rifle.
Rocketeer - Obtain the rocket launcher.
Noob - Beat Round 1.
Scrub - Beat Round 5.
Average - Beat Round 10.
Survivor - Beat Round 20.
Surrounded - Die to a Thrall.
Rest in Pieces - Die to a Bomber.
Thrall Hunter - Destroy 100 Thralls
Bomber Hunter - Destroy 100 Bombers
Weapon
Minor improvements to weapons to enhance their appearances and better weapon hit information.
Reduced metallicity and increased roughness of the Rocket Launcher's base material.
Change color of the Rocket Launcher from white to orange.
Reduced specular of both the Kinetic Pistol and Kinetic Rifle.
Added the ability to equip the Secondary weapon.
Added bullet tracers to see where bullets are travelling.
Added blood effects on enemies when they are struck by a weapon.
Enemy
Improved enemy appearance.
Added blood textures to Bombers.
Created and added lightning VFX that plays whenever an enemy is spawned.
SFX
Changed sound effect logic to prevent too many sounds from stacking on top of each other and other changes to improve sound quality.
Modified weapon firing sound effects so that only a maximum number of SFX can be spawned at a time. If max count reached, oldest SFX fades out smoothly.
Modified explosion sound effects for both grenades and bombers so that only a maximum number of SFX can be spawned at a time. If max count reached, oldest SFX fades out smoothly.
Map
Improved may layout and size.
Resized map to make it a proper square.
Increased map size.
Moved platform to the center of the map.
Removed pillars.
Adjusted positions of enemy spawners.
Adjusted position of the player spawner.
UI
Built a new minimalist and modern looking HUD with new elements.
Changed HUD to a more minimalistic, modern HUD.
Added enemy counter that tracks the number of enemies that will be actively spawned in each round.
Added timer that tracks the time spent in the game.
Created new weapon icons.
Bug Fixes
Fixed arena music cutting off for no reason.
Fixed current health going into negative values when the player was eliminated.
Fixed enemies not facing the correct direction when spawning.
Fixed player being able to equip a weapon that is already equipped.
Source
Changelog.gg summarizes and formats this update. How we read updates.
