In this update1
Full notes
Full Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Maps
- UI and audio
Survivor changes
The new patch, v0.4.2, is now live on Survivor's public branch!
Release Notes
Bug Fixes
Fixed crash that occurred when there were many Bombers on screen caused by an infinite loop induced in the damage logic.
Fixed crash that occurred when there are many Bombers on screen caused by many high fidelity particle systems being simulated at the same time.
Optimization
Reduced particle count of all particle systems.
Set fixed bounds to particle systems except for the rocket launcher trail.
Disabled collision for all particle systems.
Disabled shadows for all particle systems.
For most particle systems, changed simulation target from CPU to GPU to reduce strain on CPU.
Reduced texture and normal map resolutions for all meshes in the level.
Reduced the light map resolution of the floor.
Enabled engine framerate cap of 60.
Enabled engine v-sync to prevent screen tearing.
Other
Removed two unused sound effects from the level.
Source
Changelog.gg summarizes and formats this update. How we read updates.
