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Steam News8 July 20261mo ago

Patch - v0.4.2

The new patch, v0.4.2, is now live on Survivor's public branch! Release Notes Bug Fixes Fixed crash that occurred when there were many Bombers on screen caused by an infinite loop induced in the damage logic.

In this update1

Full notes

Full Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions5 changes3 removals
  • Gameplay
  • Performance
  • Fixes
  • Maps
  • UI and audio
addedThe new patch, v0.4.2, is now live on Survivor's public branch!
fixedRelease NotesFixed crash that occurred when there were many Bombers on screen caused by an infinite loop induced in the damage logic.
fixedRelease NotesFixed crash that occurred when there are many Bombers on screen caused by many high fidelity particle systems being simulated at the same time.
changedRelease NotesOptimization
changedRelease NotesReduced particle count of all particle systems.
fixedRelease NotesSet fixed bounds to particle systems except for the rocket launcher trail.

Survivor changes

addedThe new patch, v0.4.2, is now live on Survivor's public branch!
fixedFixed crash that occurred when there were many Bombers on screen caused by an infinite loop induced in the damage logic.
fixedFixed crash that occurred when there are many Bombers on screen caused by many high fidelity particle systems being simulated at the same time.
changedOptimization
changedReduced particle count of all particle systems.

The new patch, v0.4.2, is now live on Survivor's public branch!

Release Notes

Bug Fixes

  • Fixed crash that occurred when there were many Bombers on screen caused by an infinite loop induced in the damage logic.

  • Fixed crash that occurred when there are many Bombers on screen caused by many high fidelity particle systems being simulated at the same time.

Optimization

  • Reduced particle count of all particle systems.

  • Set fixed bounds to particle systems except for the rocket launcher trail.

  • Disabled collision for all particle systems.

  • Disabled shadows for all particle systems.

  • For most particle systems, changed simulation target from CPU to GPU to reduce strain on CPU.

  • Reduced texture and normal map resolutions for all meshes in the level.

  • Reduced the light map resolution of the floor.

  • Enabled engine framerate cap of 60.

  • Enabled engine v-sync to prevent screen tearing.

Other

  • Removed two unused sound effects from the level.

Source

Steam News / 8 July 2026

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