In this update13
Full notes
Full Survivor update
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What changed
- Maps
- Gameplay
- UI and audio
- Store
- Balance
Survivor changes
Hi everyone,
I hope you are all enjoying the rework because I am excited to reveal my Road Map for 2026. I was meant to post this yesterday but decided to give a day to see the rework's initial results.
Road Map
v0.41 - Estimated Release = July
Achievements
Achievements will be implemented with three categories: Bronze, Silver and Gold.
For this update, only Bronze Achievements will be added. Silver and Gold will be implemented in a future content update.
The following ten Bronze Achievements will be implemented:
Marksman - Obtain Kinetic Rifle
Demolisher - Obtain Rocket Launcher
Novice - Beat Round 1
Recruit - Beat Round 5
Slayer - Beat Round 10
Survivor - Beat Round 20
Noob - Die to a Thrall
In Pieces - Die to a Bomber
Thrall Hunter - Destroy 100 Thralls
Bomber Hunter - Destroy 100 Bombers
Weapon
Change color of the Rocket Launcher to orange to make it more distinguishable.
Reduce shininess of weapons.
Bullet races will be added to the Kinetic Pistol and Kinetic Rifle to make it easier to see where bullets are travelling.
Blood VFX will be created on impact with enemies to make it easier to discern shots.
Enemy
Color of Bombers will change from yellow to orange.
New blood textures to be added to Bombers to make them look more horror-zombie themed.
Lightning VFX and SFX that plays whenever an enemy spawns.
UI
New option called "V-Sync" to be added to the options menu allowing players to match the framerate of their displays.
v0.42 - Estimated Release Date - August
Gamepad Support
Gamepad Support will be implemented to allow players to use their controllers to play.
Shop
Shop will make its return.
Weapons and grenades will be locked behind the shop.
At the end of every second round, a Buy Round will begin. The shop will spawn and the player will be teleported to its location.
Players spend credits at the shop to purchase new weapons and grenades.
Credits are rewarded by destroying enemies.
Players can also spend credits to refill their grenades.
Enemy
Death sound effects played on enemies when they are destroyed.
Attacking sound effects playing on enemies when they are attacking the player.
Replace round transition SFX with zombie sound effects instead.
Grenade
Add red trail and red outline to grenades so that they are easily visible when thrown.
Two new grenade classes: HE and Incendiary.
HE:
HE stands for High Explosive.
Smaller but more powerful explosion compared to the FRAG.
Incendiary:
Incendiary detonates on impact.
Creates a pool fire that burns enemies for each second they are in the fire.
The pool of fire runs out after several seconds.
UI
Add new "Graphics" Option called "Anti-Aliasing".
Add new "Graphics" Option called "Anisotropic Filtering".
v0.43 - Estimated Release Date - September
Stats
Adds a new in-game scoreboard to the game which tracks the player's stats during each run.
Stats that will be tracked:
Kills
Accuracy
Credits
When the player is eliminated, the game will first play a short cinematic showing the scoreboard and the player's stats before then returning the player to the main menu.
Weapon
New weapon mechanics: Recoil and Bullet Spread.
Recoil will apply to all weapons.
Recoil will affect the weapon's crosshair both horizontally and vertically.
Bullet spread will apply to the Kinetic Pistol and Kinetic Rifle.
Bullet spread is the zone at the center of the crosshair where bullets will deviate from.
Bullet spread will increase if the player moves and when the player is firing.
v0.44 - Estimated Release Date - October
Weapon
Create and add a new weapon called "Flamethrower".
The Flamethrower will fire a jet of flames and set hit targets on fire.
While a target is on fire, it will take damage for each second the burn duration lasts.
The Flamethrower will consume fuel.
Enemy
Create and add a new enemy class called "Tank".
The Tank will have different behavior from the other enemy classes and will also be different from its previous iterations in pre-rework versions.
Instead of mindlessly chasing the player like the Thralls and Bombers, the Tank will approach the player from different directions and also make use of the first ranged attack to be added to the game since the Mage was implemented back in 2021.
The Tank will have two attacks:
Melee - The Tank swings a powerful strike at the player dealing more damage than a melee attack from the Thrall but slower.
Ranged - The Tank picks up a boulder from the ground, aims it at the player and then throws it at them.
Grenade
Implement targets being set on fire to Incendiary grenades.
Targets already on fire take extra damage if they are inside an incendiary's fire.
Condition
The player will have two conditions: Normal and Concussion.
When the player is hit by a Bomber explosion at point-black range or hit by a boulder thrown from the Tank, the player will be concussed.
During Concussion, the player's vision and hearing will be blurred/muffled and a ringing noise will play for several seconds.
The concussion period lasts about 2 to 3 seconds.
v0.45 - Estimated Release Date - November
Weapon
Create and add weapon called the "Energy Rifle".
The Energy Rifle will fire a continuous laser beam that has 100% accuracy.
The Energy Rifle unlike other weapons, does not consume ammo. Instead, while firing, it accumulates heat. If the temperature becomes too high, the rifle will overheat and become disabled until it is cooled down.
Cards
At the end of each round there will be a brief 30 second pause where the player will be able to pick from a deck of three cards. Cards are also referred to as advancements.
Each Card will provide different benefits to the player.
There are different types of Cards that change the type of benefits provided.
Some Cards are prerequisites, meaning that they have more powerful levels that require earlier levels to be unlocked first before they appear in the Card Deck.
The following Cards will be implemented:
Rocketeer I
+5% Explosion Radius to the Rocket Launcher.
Rocketeer II
+5% Explosion Radius to the Rocket Launcher.
+25% Reload Speed to the Rocket Launcher.
Rocketeer III
+10% Explosion Radius to the Rocket Launcher.
-10% Explosion Damage Falloff to the Rocket Launcher.
Engineer I
-10% Heat Generation to the Energy Rifle.
-10% Cooldown Duration to the Energy Rifle.
Engineer II
+5 Base Damage to the Energy Rifle.
+1 Magazine Capacity to the Rocket Launcher.
Engineer III
+50% Heat Tolerance to the Energy Rifle.
Rifleman I
-5% Recoil and Bullet Spread to the Kinetic Rifle.
Rifleman II
+8 Base Damage to the Kinetic Rifle.
+25% Effective Range to the Kinetic Rifle.
Rifleman III
+10 Magazine Capacity to the Kinetic Rifle.
Pyromaniac I
-10% Fuel Consumption to the Flamethrower.
Pyromaniac II
+50% Burn Damage to the Flamethrower.
Pyromaniac III
+50% Burn Duration to the Flamethrower.
Grenadier I
+1 Capacity to Equipped Grenade Slot.
Grenadier II
+10% Grenade Damage.
Grenadier III
-50% Grenade Purchasing and Replenishing Costs.
Juggernaut (Repeatable)
+5 Max Health
Fighter (Repeatable)
+5 Damage to all Weapons.
Scout (Repeatable)
+5 Movement Speed.
v0.46 - Estimated Release Date - December
Enemy
Create and add a new enemy class called "Mage".
Mage has similar behavior to the Tank where it does not follow standard horde movement.
The Mage will try to flank the player and attack from different directions.
The Mage will have one attack:
Ranged - The Mage will charge up a fireball and then cast it towards the player's position. It explodes on impact, dealing explosion damage and concussing the player.
New Achievements
New Achievements will be implemented alongside the first "Silver" category achievements.
The following Achievements will be implemented (Names are WORK IN PROGRESS):
Destroy 100 Tanks (Silver)
Destroy 100 Mages (Silver)
Earn 10,000 credits (Silver)
Destroy 1,000 total enemies (Silver)
Destroy 250 enemies with grenades (Silver)
Get 100 headshots (Silver)
Replenish Grenade Supply 10 times (Silver)
Reach Round 50 (Silver)
Earn 100,000 credits total across all runs (Silver)
Earn 50,000 Credits total across all runs (Silver)
Die to a Tank (Bronze)
Die to a Mage (Bronze)
Destroy 100 Enemies with the Pistol (Bronze)
Destroy 100 Enemies with the Kinetic Rifle (Bronze)
Destroy 100 Enemies with the Rocket Launcher (Bronze)
Destroy 100 Enemies with the Flamethrower (Bronze)
Destroy 100 Enemies with the Energy Rifle (Bronze)
Purchase every weapon in the game in one run (Bronze)
Destroy 100 Enemies with the Incendiary grenade.
Buy every grenade class in the game in one run (Bronze)
Release Notes (v0.4)
Player
Simplified weapon animations (firing, reload, equipping etc.)
Greatly increased base movement speed and speed for sprinting.
Removed Health Bar.
Removed Credits.
Added Grenade Icon.
Weapon
Removed previous weapons.
Replaced previous weapons with three new weapons called Kinetic Pistol, Kinetic Rifle and Rocket Launcher.
Removed shop.
Removed recoil and bullet spread.
Removed weapon sway.
Enemy
Changed "Bomber" skeletal mesh.
Renamed Minion to Thrall.
Greatly increased base movement speed for all enemies.
Map
Created new map called "Arena".
Replaced Suburbia with Arena.
Thank you for reading.
Today, a patch (v0.4.1) will launch later tonight to address some issues with UI scaling.
Kind Regards,
KolaCape
Source
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