Full notes
Full Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, it's been some time since my last update so I am here to let you guys know what's happening and what the future for this game holds.
What changed
- Gameplay
- Events
- Performance
- Maps
- Store
For the last few months I've been thinking about how to improve the game and I realized that I spent too much time and effort on making the game look good or at least better than what it was before rather than making the game more fun to play. My focus now is to increase content and better the gameplay experience.
Before I get into details, I want to announce my new PATREON page. At the moment it is basic, but I will continue to develop it alongside the game and will eventually add rewards. Any donations to my PATREON are highly appreciated and all funds will go towards development of the game.
Here is my link to my PATREON:
I have a little roadmap to show you guys the things I will be working on: (THIS ROADMAP REFERS TO JANUARY FOR NOW).
Early January (Today - January 12th)
Upgrade to Unreal Engine 5.3. - Fix bugs in the current version. - Complete a major cleanup of all the code in the project files, getting rid of unused code and files, improving organization, and optimizing code not just for performance but also to make it easier for me to expand on it, debug and test.
Mid January (January 13th - January 22nd)
Major map rework. A new system that will use AI assistance to help me generate and build maps, this will reduce details but increase the size of the playing area and allow me to add features and whatnot. - Shop will move out of in-game mode, instead shop is only accessible before and after completing a level. - More weapons. To do this, I will be simplifying animations, specifically reloading. - Less detailed maps, and new tools will allow me to improve AI navigation and behavior. - Reworked wave system that includes: breaks in between rounds, boss rounds, special rounds and a day/night cycle.
Late January (January 23rd - January 30th)
More maps. - Return of grenades and healthpacks. - Return of the teleporter, which will function differently in that it unlocks once the player completes a level. - Introduction of armor mechanic, armor can be purchased from the shop in-between rounds. - More bosses.
Post January
More maps. - More enemy types. - More bosses. - More weapons. - Weapon firing types (Kinetic/Energy). - Different projectile types (Bullet/Plasmaball/Laser) - Firing Modes (Single/Burst/Automatic). - Shield Mechanic (Works with Armor). - Ability to upgrade Armor and Shields. - Perks, Skills and Abilities. - Saving and Loading System. - Character Classes.
For reference, Post January refers to the rest of the year, although the list of things I want to do in the Post January list is fairly short since that is sort of the core things I want to work on, I will be adding a lot more.
I am very excited for this year's development for Survivor and am looking forward to seeing how much the game will change and improve.
Thank you to all those who have supported this game, and a even bigger thank you if you've been around for a while, even since day 1!
Kind Regards, KolaCape
Source
Changelog.gg summarizes and formats this update. How we read updates.
