In this update1
Full notes
Full Surviving Mars: Pioneer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Balance
Surviving Mars: Pioneer changes
Pioneers,
After passing its review, Surviving Mars: Pioneer is officially available on Steam! Thanks for your patience as we waited for clearance to land.
As always, Pioneers are encouraged to join our Discord to give their feedback and help us improve the title during Early Access.
Yesterday we made numerous updates to make your first steps on Mars a smoother one.
PATCH NOTES - Build 1009 May 9th, 2025
Major Features
Shadows turned on.
Controls have been adjusted
PATCH NOTES - Build 1009 May 8th, 2025
Major Features
Added auto-save functionality Added company logos to game loader with animations Swapped "B" button to thumbstick on Steam Fixed save functionality in dynamic areas to prevent crashes
UI Improvements
Fixed splash screen progress indicator Added percentage display on planter box Updated main menu and various interface screens Updated cockpit screens with new designs Improved scanning minigame functionality Added dark blue gradient bar for better item cost text visibility Added spacing between requirements on contract details UI
Audio Enhancements
Added splash screen audio Added recycler audio effects Polished audio for launch platform
Gameplay Balance & Content
Updated strain grow times for better progression
Balanced jetpack parameters:
Recharge fuel delay Fuel rate Start fuel Zero fuel delay
Updated recipe requirements for:
Solar Panel Magnesium Alloy Made static image display disks non-researchable
Area Improvements
Updated encounter areas with better descriptions and content Renamed multiple areas with more thematic names: Nipan → Hope Canyon Tulon → Trident Valley Hesmo → Widowspan Roswell → Roswell Cross Kalado → Redwind Pass Etara → Mount Erebus Galvos → Mount Nyx Voranes → Junkyard
World Building
Added detailed descriptions for areas and resources Updated contract descriptions for crafting components Wrote detailed claim descriptions for various objectives Enhanced journal entries to match updated objectives
Bug Fixes
Fixed potential crash in main menu news Fixed threading issue Fixed entity cube light level Added delay to door interactions Fixed floating bed in start sequence Fixed floating control panel in menu
Additional patch notes can be accessed on our Wiki.
Source
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