Full notes
Full Surviving Mars: Pioneer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Pioneers! We’re back for another update! Some of you may have seen the “Long Connector” in the last update…and now it’s officially in the game. We can’t wait to see what players build with this new blueprint. We also made grabbing items a bit easier overall.
What changed
- Gameplay
- Fixes
- UI and audio
Surviving Mars: Pioneer changes
There are also some other minor updates, so check the patch notes below for the full list. As always, we’d love to hear from you on our Discord. Thanks to everyone who has been reporting issues to the Feedbear as it has really helped us improve Surviving Mars: Pioneer even more!
And lastly, the Gleam Giveaway is almost at its end, so make sure to check out the Gleam page for last minute entries to win exclusive merchandise. Enter Here
Changelog for 0.1.3 (1091)
Additions
Added the long connector Changes
Made grabbing items easier - Improved hints for the storeroom puzzle
Added a system to respawn unreachable dropped on death backpacks, they now spawn by you when entering an area with any bugged backpacks
Fixed the player collider allowing you to pass through things
Updated the hand collision with the blueprint terminal
Fixed the cannot save Version### bug
Adjusted the placement of the watch when playing with left hand mode
Fixed visual issues with connectors and airlocks
Fixed the intro restarting when entering the landing pod
Added missing item icons
Fixed being unable to remove buildings on old corrupted save files
Removed unused UI on the hoverbike
Source
Changelog.gg summarizes and formats this update. How we read updates.
