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Steam News22 August 20241y ago

Survive the Rift - Update 0.7.5

Update Notes for August 22nd, 2024 Version 0.7.5 Controls Added a new button (Default (Y) button and 'y' key) to drop the shot mod (e.g. quad shot) for the active weapon.

In this update6

Full notes

Full Survive the Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes10 additions19 changes1 removal
  • UI and audio
  • Balance
  • Maps
  • Gameplay
addedControlsAdded a new button (Default (Y) button and 'y' key) to drop the shot mod (e.g. quad shot) for the active weapon. Hold down the button for about a second to drop the shot mod.
addedGameplayAdded Store Coupon module. Each stack gives 10% discount at the store. Maximum of 5 stacks (or 50%).
addedGameplayAdded Pod Upgrade module. Pods do 20% more damage per stack. Maximum of 10 stacks.
addedGameplayAdded new content in the Derelict stage.
changedGameplayPicking up a shot mod will now drop the previous shot mod equipped on the active weapon.
changedGameplayAll crates spawn more often and have a higher chance to contain loot.
Damage Field device energy cost42Damage Field device energy cost decreased, nerfIonized Hull device energy cost42Ionized Hull device energy cost decreased, nerfBall Lightning device energy cost42Ball Lightning device energy cost decreased, nerf

Survive the Rift changes

addedAdded a new button (Default (Y) button and 'y' key) to drop the shot mod (e.g. quad shot) for the active weapon. Hold down the button for about a second to drop the shot mod.
addedAdded Store Coupon module. Each stack gives 10% discount at the store. Maximum of 5 stacks (or 50%).
addedAdded Pod Upgrade module. Pods do 20% more damage per stack. Maximum of 10 stacks.
addedAdded new content in the Derelict stage.
changedPicking up a shot mod will now drop the previous shot mod equipped on the active weapon.

Update Notes for August 22nd, 2024

Version 0.7.5

Controls

  • Added a new button (Default (Y) button and 'y' key) to drop the shot mod (e.g. quad shot) for the active weapon. Hold down the button for about a second to drop the shot mod.

*Note: This change means we had to reset controller/keyboard bindings back to the defaults the first time your run this version.

Gameplay

  • Added Store Coupon module. Each stack gives 10% discount at the store. Maximum of 5 stacks (or 50%).

  • Added Pod Upgrade module. Pods do 20% more damage per stack. Maximum of 10 stacks.

  • Added new content in the Derelict stage.

  • Picking up a shot mod will now drop the previous shot mod equipped on the active weapon.

  • All crates spawn more often and have a higher chance to contain loot.

  • Damage Field device energy cost reduced from 4 to 2.

  • Ionized Hull device energy cost reduced from 4 to 2.

  • Ball Lightning device energy cost reduced from 4 to 2.

  • Evade Death module can now trigger multiple times in a stage. Previously it was limited to once per stage.

  • Only enemies in a group (2 or more) will show colored outlines indicating loot drops when the group is killed.

  • Miner boss now disables the enemy wave from spawning when killed.

  • Removed the default start chunk from AI Boss level as it just wasted time.

  • Alien snake chunk now has two snakes.

Updated Art

  • New warp gate 3d models for each sector.

  • Improved player ship 3d models.

  • Space backgrounds now use a separate camera allowing for bigger planets and nebula.

  • Improved art on enemy and player projectiles where old sprites were still being used.

  • Improved exhaust FX on all enemy ships.

  • Miner turrets have new 3d models.

  • Pirate Frigate has a new 3d model.

  • Added more texture to many of the flat materials in platform levels.

  • Toned down the red flashing effect when damaging enemies

  • New Electricity sprites to replace the old pixelated ones.

  • Shot mod (e.g. dual fire) art updated.

UI

  • Sector map now shows what modules are on the players ship.

  • Journal now shows damage, fire rate, and shot count for weapons and pods.

  • Icon art has been updated and improved.

  • Device status ring color on the HUD (top left) changed to yellow indicating the device has enough energy to use.

  • Boss and Mini Boss sector map node portraits are now hidden if these stages haven't been played before.

Bug Fixes

  • Shield pod now blocks enemy missiles.

  • Ionized Hull device was not using stack count. Now it does 20% more damage per stack.

  • Destroying secret doors/walls in the miner hazard level was not disabling child colliders.

  • Electricity sound FX was too loud in some places in the AI Hazard level.

  • Ball Lightning should not be affected by double-damage module.

  • AI Boss door opening/closing now plays a sound.

  • Miner miniboss had an invalid lock-on point when using Smart Rockets.

  • Saved run data now includes the seed used to generate the level so quitting mid level and reloading should give the same layout.

  • Single-shot pod was loading as a Laser Pod from saved run data.

Updated to Unity 2022.3.40f1.

Source

Steam News / 22 August 2024

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