In this update6
Full notes
Full Survive the Rift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Maps
- Gameplay
Survive the Rift changes
Update Notes for August 22nd, 2024
Version 0.7.5
Controls
Added a new button (Default (Y) button and 'y' key) to drop the shot mod (e.g. quad shot) for the active weapon. Hold down the button for about a second to drop the shot mod.
*Note: This change means we had to reset controller/keyboard bindings back to the defaults the first time your run this version.
Gameplay
Added Store Coupon module. Each stack gives 10% discount at the store. Maximum of 5 stacks (or 50%).
Added Pod Upgrade module. Pods do 20% more damage per stack. Maximum of 10 stacks.
Added new content in the Derelict stage.
Picking up a shot mod will now drop the previous shot mod equipped on the active weapon.
All crates spawn more often and have a higher chance to contain loot.
Damage Field device energy cost reduced from 4 to 2.
Ionized Hull device energy cost reduced from 4 to 2.
Ball Lightning device energy cost reduced from 4 to 2.
Evade Death module can now trigger multiple times in a stage. Previously it was limited to once per stage.
Only enemies in a group (2 or more) will show colored outlines indicating loot drops when the group is killed.
Miner boss now disables the enemy wave from spawning when killed.
Removed the default start chunk from AI Boss level as it just wasted time.
Alien snake chunk now has two snakes.
Updated Art
New warp gate 3d models for each sector.
Improved player ship 3d models.
Space backgrounds now use a separate camera allowing for bigger planets and nebula.
Improved art on enemy and player projectiles where old sprites were still being used.
Improved exhaust FX on all enemy ships.
Miner turrets have new 3d models.
Pirate Frigate has a new 3d model.
Added more texture to many of the flat materials in platform levels.
Toned down the red flashing effect when damaging enemies
New Electricity sprites to replace the old pixelated ones.
Shot mod (e.g. dual fire) art updated.
UI
Sector map now shows what modules are on the players ship.
Journal now shows damage, fire rate, and shot count for weapons and pods.
Icon art has been updated and improved.
Device status ring color on the HUD (top left) changed to yellow indicating the device has enough energy to use.
Boss and Mini Boss sector map node portraits are now hidden if these stages haven't been played before.
Bug Fixes
Shield pod now blocks enemy missiles.
Ionized Hull device was not using stack count. Now it does 20% more damage per stack.
Destroying secret doors/walls in the miner hazard level was not disabling child colliders.
Electricity sound FX was too loud in some places in the AI Hazard level.
Ball Lightning should not be affected by double-damage module.
AI Boss door opening/closing now plays a sound.
Miner miniboss had an invalid lock-on point when using Smart Rockets.
Saved run data now includes the seed used to generate the level so quitting mid level and reloading should give the same layout.
Single-shot pod was loading as a Laser Pod from saved run data.
Updated to Unity 2022.3.40f1.
Source
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