We’re just doing a quick check in. It's been a while since we’ve spoken so we wanted to put out a quick little post to showcase some ideas and ask for some input.
In this update2
Full notes
Full Survive the Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
Balance
Gameplay
changedWe’re just doing a quick check in. It's been a while since we’ve spoken so we wanted to put out a quick little post to showcase some ideas and ask for some input. We’ve been busy working on fixes and introducing an economy into the game for 1.4. Thanks for all the feedback over the last bunch of weeks. We’ve got some tickets to work on including vehicle fixes and more.
addedTraders1.4 will introduce traders. We’ll be rolling the traders out in waves and making improvements based on your feedback. The initial release will feature trader outposts replacing the current container forts. The current currency will be a new cigarette drop. Seems like they would still hold some value after the apocalypse so why not? Traders will specialize in different offerings. Some will sell ammo, some will sell guns, some consumables and so on.
Survive the Nights changes
changedWe’re just doing a quick check in. It's been a while since we’ve spoken so we wanted to put out a quick little post to showcase some ideas and ask for some input. We’ve been busy working on fixes and introducing an economy into the game for 1.4. Thanks for all the feedback over the last bunch of weeks. We’ve got some tickets to work on including vehicle fixes and more.
added1.4 will introduce traders. We’ll be rolling the traders out in waves and making improvements based on your feedback. The initial release will feature trader outposts replacing the current container forts. The current currency will be a new cigarette drop. Seems like they would still hold some value after the apocalypse so why not? Traders will specialize in different offerings. Some will sell ammo, some will sell guns, some consumables and so on.
We’re just doing a quick check in. It's been a while since we’ve spoken so we wanted to put out a quick little post to showcase some ideas and ask for some input. We’ve been busy working on fixes and introducing an economy into the game for 1.4. Thanks for all the feedback over the last bunch of weeks. We’ve got some tickets to work on including vehicle fixes and more.
Traders
1.4 will introduce traders. We’ll be rolling the traders out in waves and making improvements based on your feedback. The initial release will feature trader outposts replacing the current container forts. The current currency will be a new cigarette drop. Seems like they would still hold some value after the apocalypse so why not? Traders will specialize in different offerings. Some will sell ammo, some will sell guns, some consumables and so on.
The .gif below is just the initial build and will likely change before release. Check it out and let us know what you think!
Trader NPC
Trader Outpost
Jump on Discord or share your thoughts and ideas here. We’ll be shooting for 1.4 release in the next couple of weeks. Thanks again for the continued support!