In this update15
Full notes
Full Survive the Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Workshop
- Gameplay
- Server
- Fixes
- UI and audio
Survive the Nights changes
We’ve been busy with your feedback, improvements and additions. We’ve made some performance tweaks based on the recent influx of players. We’ve added a new fire station to replace the outdated one (one of our original models). We’ve also added a fire truck for fun! Jay has also made some great improvements to the mod system along with creating a Steam based modding guide. Below are just a couple of the highlights from the 1.2 update, please check the changelog for all changes.
Trailers
Oh boy, oh boy! We’ve wanted to add vehicle trailers since the concept and 1.2 sees them through. We’ve introduced a basic trailer system but we plan on expanding on it with quite a few more. The current system allows players haul additional goods. Most vehicles were modified to introduce a hitch and trailers can be found all over the world. If you have any trailer ideas come share them on our Discord!
Stocked up
Fast trailer!
Manual hookup
Trailer hookup
Future ideas
Light towers
Car transport
Larger trailers
Mobile workshop/platform/base
Fire Station and Fire Truck
We’re introducing a larger more poi-ish fire station in 1.2. The player will need to power the station to open the rolling doors and get the new fire truck out. There’s also a couple of decent weapon spawners in the new structures. You can find them at the airport and up in union point.
New fire station (Airport)
New fire station (Union Point)
Fire trucks
Fire truck
Adding content Via Modding
We've added the ability to add content to the game directly from the SDK. This new functionality has been added to the existing Modding SDK panel in the modding SDK unity project.
Adding content is as simple as overriding however you now drag your new assets into the relevant sections. Added items get auto assigned an address that can be used via code to load them on the client side.
The example mod 'AddingContentExample' has all the code that's relevant for loading the new content on the client side.
https://steamcommunity.com/sharedfiles/filedetails/?id=3663072215
Patch Notes - 1.2
Highlights
Added vehicle trailer functionality, allowing players to transport items using flatbed-style trailers.
Major server performance improvements to reduce network overhead.
Added a new Fire Station point of interest along with the Firetruck vehicle.
Expanded modding capabilities, allowing additional game content to be added through mods.
Various performance improvements on the game client.
New Features
Added vehicle trailer functionality. Trailers function as flatbeds and can be used to transport items.
Added Fire Station POI.
Added Firetruck vehicle.
Added the ability for mods to add new content to the game.
Modding
Added support for adding new content via mods.
Added a full Steam modding guide to help creators get started.
Performance
Major server performance improvements to reduce network overhead.
Various performance improvements on the game client.
Improved AI cleanup around respawning players.
Networking & Privacy
Fixed IP leak issue when playing in singleplayer.
Singleplayer games no longer advertise to Steam, preventing IP leakage through the “Join Game” button.
Vehicles
Vehicles no longer slide forward on inclines.
Vehicle wheels now move visually more smoothly.
Increased turning circle for all vehicles.
UI & Interaction
It is now possible to right-click to exit placement mode.
Starting hour, month, and weather options are now disabled once a world has been played, as they are only applied on first join.
Map & Navigation
Fixed an issue where the map would not centre on the player when opening for the first time.
Consumables & Crafting
Fixed error spam when interacting with an empty stew pot.
Pressing Add Items on the stew pot now correctly opens the consumables page.
World & Environment
Added Fire Station POI.
Fixed an issue where gravity was not functioning correctly in some buildings.
Gameplay Fixes
Fixed an issue with the Batcave keycard.
Traps & Wildlife
Disabled the animal trap.
Links
Website
Source
Changelog.gg summarizes and formats this update. How we read updates.
