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Steam News8 February 20206y ago

HOT Fixes

Dear Blackout Survivors! Thank you again for your interest in our tiny studio's first game. We are happy that many of you are enjoying the game already as it is!

In this update1

Full notes

Full Survive the Blackout update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions2 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Events
addedDear Blackout Survivors!There's also been quite a lot of other issues. The achievements wouldn't unlock properly, the sound was missing on some systems, and the game was wonky in some screen resolutions. We've been following your feedback closely (thank you for reporting all the problems!) and we've been fixing things as fast as we can. Here's a changelog for the hot fixes patch, that has been introduced today:
addedDear Blackout Survivors!The correct version of the in-game text assets has been introduced
fixedDear Blackout Survivors!The achievement bugs have been fixed
addedDear Blackout Survivors!Some quality-of-life and balancing fixes have been introduced: Scavenging has been re-balanced to turn up more supplies and less locked doors Character starting stats have been toned up The conditions for different endings have been re-balanced
fixedDear Blackout Survivors!The bug causing the game not to display properly in some widescreen resolutions when you run it for the first time, has been fixed
fixedDear Blackout Survivors!The wide-screen menu items misalignment problem has been fixed

Survive the Blackout changes

addedThere's also been quite a lot of other issues. The achievements wouldn't unlock properly, the sound was missing on some systems, and the game was wonky in some screen resolutions. We've been following your feedback closely (thank you for reporting all the problems!) and we've been fixing things as fast as we can. Here's a changelog for the hot fixes patch, that has been introduced today:
addedThe correct version of the in-game text assets has been introduced
fixedThe achievement bugs have been fixed
addedSome quality-of-life and balancing fixes have been introduced: Scavenging has been re-balanced to turn up more supplies and less locked doors Character starting stats have been toned up The conditions for different endings have been re-balanced
fixedThe bug causing the game not to display properly in some widescreen resolutions when you run it for the first time, has been fixed

Dear Blackout Survivors!

Thank you again for your interest in our tiny studio's first game. We are happy that many of you are enjoying the game already as it is! But - there's no other way to put it - we screwed up our initial release. By some dark twist of fate, the build that was shipped to Steam was not the one intended for distribution, but a build of an older, in-development version that was never intended for your eyes. And it was lacking. Severely.

Among many other things - it did not include the correct version of the in-game texts. We apologize profoundly, because those of you excited the most about the game, the ones who bought it day-one - got te worst possible first impression. The today's patch improves the quality of in-game text assets, and we're working on polishing it even further.

There's also been quite a lot of other issues. The achievements wouldn't unlock properly, the sound was missing on some systems, and the game was wonky in some screen resolutions. We've been following your feedback closely (thank you for reporting all the problems!) and we've been fixing things as fast as we can. Here's a changelog for the hot fixes patch, that has been introduced today:

  1. The correct version of the in-game text assets has been introduced

  2. The achievement bugs have been fixed

  3. Some quality-of-life and balancing fixes have been introduced:

    • Scavenging has been re-balanced to turn up more supplies and less locked doors

    • Character starting stats have been toned up

    • The conditions for different endings have been re-balanced

  4. The bug causing the game not to display properly in some widescreen resolutions when you run it for the first time, has been fixed

  5. The wide-screen menu items misalignment problem has been fixed

  6. Some problematic in-game events have been polished and their logic has been revamped

  7. The bug allowing you to continue the game from the savefile after the last character has died has been fixed

  8. The option to turn off quick-time events has been re-named in the options menu, to make it more apparent that it has always been there ;)

  9. The bug causing the game to mute all sound has been tracked down and removed

  10. + many more minor bug fixes and polish

We hope that today's patch will make the game much more enjoyable! Moving forward, in the next few days we're going to address further issues and slightly expand the in-game content. We want the game to communicate its rules in a mote clear way, so everything feels less random and the influence of your actions becomes more apparent. We're further polishing our main assets - the text assets. New illustrations and sounds will be added. The characters will get a bit of voiceover on interactions. We'll also continue to improve the balance of our game.

This is just the start of the road for Survive the Blackout. Thank you for setting out on this journey with us. Much more is yet ahead!

Yours,

Source

Steam News / 8 February 2020

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