New Vehicle System; Add durability for weapon & equipment & food
Updates are as follows: 1. Added new vehicle system 2. Increase weapon durability, equipment durability, and food freshness settings 2. Modify the zombie’s attack reaction and animation 3. Fix mission system BUG 4.
Full notes
Full Survive Ten Days update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Balance
Maps
addedUpdates are as follows: 1. Added new vehicle system 2. Increase weapon durability, equipment durability, and food freshness settings 2. Modify the zombie’s attack reaction and animation 3. Fix mission system BUG 4. Adjust item generation probability and price
changedVehicles require gasoline to run and can hit zombies. They will be damaged after their durability returns to zero. Damage requires a toolbox to repair.
changedWeapons and equipment have durability. Attacking and being attacked both consume durability, and can be decomposed. Decomposition will return part of the production materials. Food has freshness. Try to collect a lot of food in the early stage.
Survive Ten Days changes
addedUpdates are as follows: 1. Added new vehicle system 2. Increase weapon durability, equipment durability, and food freshness settings 2. Modify the zombie’s attack reaction and animation 3. Fix mission system BUG 4. Adjust item generation probability and price
changedVehicles require gasoline to run and can hit zombies. They will be damaged after their durability returns to zero. Damage requires a toolbox to repair.
changedWeapons and equipment have durability. Attacking and being attacked both consume durability, and can be decomposed. Decomposition will return part of the production materials. Food has freshness. Try to collect a lot of food in the early stage.
Updates are as follows:
Added new vehicle system
Increase weapon durability, equipment durability, and food freshness settings 2. Modify the zombie’s attack reaction and animation 3. Fix mission system BUG 4. Adjust item generation probability and price
Zombies can be hit by light hits or heavy hits. Heavy hits have a knockback effect, which is determined by the direction of the attack.
Vehicles require gasoline to run and can hit zombies. They will be damaged after their durability returns to zero. Damage requires a toolbox to repair.
Weapons and equipment have durability. Attacking and being attacked both consume durability, and can be decomposed. Decomposition will return part of the production materials. Food has freshness. Try to collect a lot of food in the early stage.