Full notes
Full SurvivalScape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
v0.642
Boss rush leaderboards have reset due to the following changes
Class balance
Taking a look at classes' win rate for the last day, it shows Rogue is an overperformer. It's the top selected class with the highest win rate, so I've adjusted some of the cooldowns to hopefully bring it inline with everything else.
Additionally Wizard has been underperforming since the last round of nerfs, while both Druid and Shaman have low win rates.
Druid
Sprit wisp speed increased from 169->250
Wildfire base scale increased from 1.0->1.2
Wildfire area increased from 20->30px
Rogue
Splinter cooldown increased from 3->4s
Poison cooldown increased from 3->5s
Shaman
Fire totem cooldown decreased from 13->12s
Fear totem cooldown decreased from 12->11s
Earth totem cooldown decreased from 11->10s
Wizard
Splash now targets enemies at the center of the sprite instead of the bottom tip
Splash area increased from 40x69->64x82px
Lightning area increased from 40->50px
Starfall cooldown decreased from 4s->3s
Starfall area increased from 25->35px
Bosses
Fixed an issue in "normal mode" where waves would stop spawning during boss phase. Waves should spawn every 15 seconds again.
Sewer Boss:
There is an issue with the
Rat Ball
where killing him on the frame
he gets promoted to Rat King
makes it so you cannot complete the run. While it will take some refactoring to fix the issue there is a temporary fix to end the run if this occurs. **Your score will be less** because we now take boss damage into account, but at least the run will still be scored.
UI
Boss rush can now be toggled on/off from class select screen and on restart level if unlocked.
Source
Changelog.gg summarizes and formats this update. How we read updates.
