Full notes
Full SurvivalScape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- Maps
v0.621 changes: -- Druid's Entangle is now a targeted ability
v0.618 changes: -- Mini Rats now play their death animations Rat Ball should stop attacking at game over Dagger sprite fixed Fan sprites fix Obelisk leaving area causing the obelisk to area to grow fixed
v0.612 changes: -- The weekly challenge has been changed to a daily challenge.
Time Played is now counted when restarting / returning to menu and not just at the game over screen
Melee attacks now deal 1 base damage instead of 2
Added descriptions to levels: Dungeon - Normal Sewer - Infested
Fixed fetching leaderboards when there are more than 25 players
After looking at yesterday's map clear numbers I felt like they were too high. Enemy density also was pretty light with the recent changes. I have reduced the force_spawn_wave timer for both maps, and added some more changes.
Map Changes: Sewer: Sewer enemies now increase every 4 levels instead of 5 Rat Rogues now have a knife and can stab you
Boss Fights: Bosses will now spawn extra waves on summon
Leaderboards have reset due to balancing changes
Obelisks now have y-sort and collision on their base.
Source
Changelog.gg summarizes and formats this update. How we read updates.
