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Steam News30 July 202624d ago

New small patch in publicbeta (v283)

Hello, just a small publicbeta update with a fix for an occasional crash if something gets deleted while you are repairing it, and a fix for the SIS Move Props mod, which it seems got broken by a change I made back in 2

In this update1

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Full Survivalist: Invisible Strain update

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Repeated intro

Hello, just a small publicbeta update with a fix for an occasional crash if something gets deleted while you are repairing it, and a fix for the SIS Move Props mod, which it seems got broken by a change I made back in 2025.

What changed

2 fixes0 additions3 changes0 removals
  • Fixes
  • Gameplay
changedHello, just a small publicbeta update with a fix for an occasional crash if something gets deleted while you are repairing it, and a fix for the SIS Move Props mod, which it seems got broken by a change I made back in 2025.
changedAlso a tweak to how the Dark Past and Loyalty quests select a landmark for a meeting place, they've often been using vehicles along the roads which wasn't the original intention for those quests. They should prioritise "countryside props", i.e. crashed aircraft, weather or fire towers, log cabins and tanks, which tend to sit out in the open country and should mostly keep them away from towns. And in Story Mode they should mostly avoid the red and white strain areas.
fixedFix for crash when a building someone is repairing gets destroyed and then the game saved and reloaded
fixedFix for Dark Past and Loyalty quests often spawning the group you have to negotiate with near roads and towns (should be near props in open countryside)
changedUpdated Brazilian Portuguese, Italian and Japanese translations

Survivalist: Invisible Strain changes

changedHello, just a small publicbeta update with a fix for an occasional crash if something gets deleted while you are repairing it, and a fix for the SIS Move Props mod, which it seems got broken by a change I made back in 2025.
changedAlso a tweak to how the Dark Past and Loyalty quests select a landmark for a meeting place, they've often been using vehicles along the roads which wasn't the original intention for those quests. They should prioritise "countryside props", i.e. crashed aircraft, weather or fire towers, log cabins and tanks, which tend to sit out in the open country and should mostly keep them away from towns. And in Story Mode they should mostly avoid the red and white strain areas.
fixedFix for crash when a building someone is repairing gets destroyed and then the game saved and reloaded
fixedFix for Dark Past and Loyalty quests often spawning the group you have to negotiate with near roads and towns (should be near props in open countryside)
changedUpdated Brazilian Portuguese, Italian and Japanese translations

Also a tweak to how the Dark Past and Loyalty quests select a landmark for a meeting place, they've often been using vehicles along the roads which wasn't the original intention for those quests. They should prioritise "countryside props", i.e. crashed aircraft, weather or fire towers, log cabins and tanks, which tend to sit out in the open country and should mostly keep them away from towns. And in Story Mode they should mostly avoid the red and white strain areas.

Here's the full list:

  • Fix for crash when a building someone is repairing gets destroyed and then the game saved and reloaded

  • Fix for Dark Past and Loyalty quests often spawning the group you have to negotiate with near roads and towns (should be near props in open countryside)

  • Fixes for SIS Move Props mod

  • Fixes for dative and possessive functions for translators

  • Updated Brazilian Portuguese, Italian and Japanese translations

What's this publicbeta thing?

v283 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:

  • Because it's the bleeding edge it could be less stable

  • If you want to be able to play online co-op with someone you'll need to be on the same version as them

  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then "Game Versions & Betas" and select "publicbeta".

Source

Steam News / 30 July 2026

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