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Full Survivalist: Invisible Strain update
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Repeated intro
Hello I've released a new small patch in publicbeta, mainly because I discovered the last one broke a couple of important things. Fortunately they didn't make it into the main branch, so this is just a publicbeta update.
What changed
- Gameplay
- Fixes
Survivalist: Invisible Strain changes
Added settings for loot generation to spawn biohazard cocktails with infection (for modders)
Minor fixes for options on action menu for loading different ammo types in guns/bows
Fix for Morgan Harding not triggering the It Begins quest if the player community leader is dead (and possible related crash fix)
Fix for game staying paused if you open info screen while in combat, potentially leading to soft lock at start of Story Mode
Fix for crash in community relationship editor in debug menu
Fix for rare crash introduced in v277 when loading some savegames
Updated Brazilian Portuguese, Japanese, Latin American Spanish, European Spanish and Ukrainian translations
What's this publicbeta thing?
v278 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
Because it's the bleeding edge it could be less stable
If you want to be able to play online co-op with someone you'll need to be on the same version as them
If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Source
Changelog.gg summarizes and formats this update. How we read updates.
