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Full Survivalist: Invisible Strain update
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Repeated intro
Hello, got a patch for you today! The Czech translation, completed in v265, is now out of beta testing and into the main branch! Many thanks to Jiří Linhart for that.
What changed
- Compatibility
- Gameplay
- Fixes
Survivalist: Invisible Strain changes
Plus there's a new patch in publicbeta, v266, with some bug fixes:
Possible out of sync fix
Fix for crash when a character activates Invisible Strain when you are using mods with their own AI behaviours such as SIS Livestock Control
Fix for world maps and geological maps not correctly displaying what area of the world they uncover when playing on a Huge (2km squared) game map
Fix for NPCs sometimes getting stuck aiming their bows at enemies but not firing because they are too tired, but aiming is what makes them tired
Fix for characters sometimes leaving the base to carry out roles such as lumberjack while enemies are outside and the gates are set to don't leave while under siege
Fix for incompatibility with the SIS Extended Effects Framework mod
Updated Brazilian Portuguese, Czech, Indonesian and Japanese translations
What's this publicbeta thing?
v266 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
Because it's the bleeding edge it could be less stable
If you want to be able to play online co-op with someone you'll need to be on the same version as them
If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Source
Changelog.gg summarizes and formats this update. How we read updates.
