Hey Survivors! Pavel put down his wrench just long enough to send this — the Machine's been making noise in all the right ways. Big week.
In this update4
Full notes
Full Survival Machine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions5 changes0 removals
UI and audio
Balance
Gameplay
changedPavel put down his wrench just long enough to send this — the Machine's been making noise in all the right ways. Big week. Steam post image Zombiestein found his microphoneZombiestein's got a lot more to say. A round of fresh voice lines landed — Ice Missile taunts, Rocket Barrage barks, FloorIsLava callbacks, and several lines for when the Survivors finally knock the Zombieburg out of the sky. Pavel is reportedly unmoved. " He is my brother after all, for better or worse... "
changedSteam post image The kitchen got reorganizedConsumables took a hard design call this week. The rule change: Apples and Apple Shake now give stamina regen ( Apple: 12s, 1 stamina per 2s; Apple Shake: 30s, 1 stamina per 2s ). Berries and Berry Jam flipped to HP regen ( Berries: 12s, 1 HP per 2s; Berry Jam: 30s, 1 HP per 2s ). They were both competing for the same stat before — which made half the pantry feel pointless.
changedSteam post image The kitchen got reorganizedSprint-speed food also got tuned: Carrot Juice's speed boost went from ~15% down to 8%. And while the crew had the spreadsheets open, material processing times got cut in half across the board — Iron Ingots went 30s → 15s, Steel 35s → 17s. The forge isn't making you wait anymore.
changedSteam post image The opening nights got a little meanerEarly-game wave budgets went up a notch this week. Wave 0–50 spawn power increased by 10–20 per generator group, so the first few nights stop being a gentle warmup. Gear combat scaling also got a pass: crit rates and weapon-specific damage tuned for bow, pistol, rifle, club, and sword in preparation for tougher conditions ahead.
changedSteam post image Scrollbars: a minimum has been setAll UI scrollbars now enforce a 10% minimum handle size. Small fix, genuinely annoying when it was missing — a stuffed inventory used to give you a scrubber the size of a matchstick to work with.
Carrot Juice's speed boost went from ~15%→8%↓Carrot Juice's speed boost went from ~ decreased, nerf
Survival Machine changes
changedZombiestein's got a lot more to say. A round of fresh voice lines landed — Ice Missile taunts, Rocket Barrage barks, FloorIsLava callbacks, and several lines for when the Survivors finally knock the Zombieburg out of the sky. Pavel is reportedly unmoved. " He is my brother after all, for better or worse... "
changedConsumables took a hard design call this week. The rule change: Apples and Apple Shake now give stamina regen ( Apple: 12s, 1 stamina per 2s; Apple Shake: 30s, 1 stamina per 2s ). Berries and Berry Jam flipped to HP regen ( Berries: 12s, 1 HP per 2s; Berry Jam: 30s, 1 HP per 2s ). They were both competing for the same stat before — which made half the pantry feel pointless.
changedSprint-speed food also got tuned: Carrot Juice's speed boost went from ~15% down to 8%. And while the crew had the spreadsheets open, material processing times got cut in half across the board — Iron Ingots went 30s → 15s, Steel 35s → 17s. The forge isn't making you wait anymore.
changedEarly-game wave budgets went up a notch this week. Wave 0–50 spawn power increased by 10–20 per generator group, so the first few nights stop being a gentle warmup. Gear combat scaling also got a pass: crit rates and weapon-specific damage tuned for bow, pistol, rifle, club, and sword in preparation for tougher conditions ahead.
changedAll UI scrollbars now enforce a 10% minimum handle size. Small fix, genuinely annoying when it was missing — a stuffed inventory used to give you a scrubber the size of a matchstick to work with.
Hey Survivors!
Pavel put down his wrench just long enough to send this — the Machine's been making noise in all the right ways. Big week. Steam post image Zombiestein found his microphone
Zombiestein's got a lot more to say. A round of fresh voice lines landed — Ice Missile taunts, Rocket Barrage barks, FloorIsLava callbacks, and several lines for when the Survivors finally knock the Zombieburg out of the sky. Pavel is reportedly unmoved. "He is my brother after all, for better or worse..."
Steam post image The kitchen got reorganized
Consumables took a hard design call this week. The rule change: Apples and Apple Shake now give stamina regen (Apple: 12s, 1 stamina per 2s; Apple Shake: 30s, 1 stamina per 2s). Berries and Berry Jam flipped to HP regen (Berries: 12s, 1 HP per 2s; Berry Jam: 30s, 1 HP per 2s). They were both competing for the same stat before — which made half the pantry feel pointless.
Sprint-speed food also got tuned: Carrot Juice's speed boost went from ~15% down to 8%. And while the crew had the spreadsheets open, material processing times got cut in half across the board — Iron Ingots went 30s → 15s, Steel 35s → 17s. The forge isn't making you wait anymore.
Steam post image The opening nights got a little meaner
Early-game wave budgets went up a notch this week. Wave 0–50 spawn power increased by 10–20 per generator group, so the first few nights stop being a gentle warmup. Gear combat scaling also got a pass: crit rates and weapon-specific damage tuned for bow, pistol, rifle, club, and sword in preparation for tougher conditions ahead.
Steam post image Scrollbars: a minimum has been set
All UI scrollbars now enforce a 10% minimum handle size. Small fix, genuinely annoying when it was missing — a stuffed inventory used to give you a scrubber the size of a matchstick to work with.
32 days out. What's been the biggest friction point in your current EA run? Drop it in Discord or the Steam forum — the crew is triaging reports every day. Dzięki!