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Steam News6 May 20215y ago

Early stages of development

Greetings! If you haven't followed the project before, it's time to join in! The fun is just beginning😉 We're hard at work on Survival Instinct, our biggest project to date.

Full notes

Full Survival Instinct update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings! If you haven't followed the project before, it's time to join in! The fun is just beginning😉

What changed

0 fixes5 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Balance
changedWe're hard at work on Survival Instinct, our biggest project to date. Previously the development was interrupted to create smaller projects, but now we decided to get down to it and finish it.
changedWhile the first documents, the interface and animations for our protagonist are being prepared, here is the first version of the main menu.
changedNext we touched on the visual and cosmetic elements in the game itself.
changedThe test game location, character, characteristics, and controls are ready. Smooth camera movement and the first objects are 3D effect trees. Our hero has got an inventory, in which you can place so far only one object - a can of stewed meat, and it is very useful for him, because the game came characteristics that affect the state of the character.
changedMinor changes again did not pass over the project. The tree collision, character steps and the first prototype interface were changed.
addedWe then added 18 items to the game, each with its own look, characteristics, and unique description. We updated the inventory and made a character payload indicator and item weights.

Survival Instinct changes

changedWe're hard at work on Survival Instinct, our biggest project to date. Previously the development was interrupted to create smaller projects, but now we decided to get down to it and finish it.
changedWhile the first documents, the interface and animations for our protagonist are being prepared, here is the first version of the main menu.
changedNext we touched on the visual and cosmetic elements in the game itself.
changedThe test game location, character, characteristics, and controls are ready. Smooth camera movement and the first objects are 3D effect trees. Our hero has got an inventory, in which you can place so far only one object - a can of stewed meat, and it is very useful for him, because the game came characteristics that affect the state of the character.
changedMinor changes again did not pass over the project. The tree collision, character steps and the first prototype interface were changed.

We're hard at work on Survival Instinct, our biggest project to date. Previously the development was interrupted to create smaller projects, but now we decided to get down to it and finish it.

While the first documents, the interface and animations for our protagonist are being prepared, here is the first version of the main menu.

Next we touched on the visual and cosmetic elements in the game itself.

The test game location, character, characteristics, and controls are ready. Smooth camera movement and the first objects are 3D effect trees. Our hero has got an inventory, in which you can place so far only one object - a can of stewed meat, and it is very useful for him, because the game came characteristics that affect the state of the character.

Minor changes again did not pass over the project. The tree collision, character steps and the first prototype interface were changed.

We then added 18 items to the game, each with its own look, characteristics, and unique description. We updated the inventory and made a character payload indicator and item weights.

We don't stop there, development continues, and with it moves everything else, including gameplay and visuals. In brief, numerous changes have been made, now we will tell you about some of them:

  • A bottle of water is now available to drink and quench your thirst;

  • A bandage can be bandaged (just restores health for now);

  • Increased flight speed of bullets;

  • Added shaders (color correction, noise, dimming on the edges of the screen);

  • Day and night system, and flashlight.

Slowly but surely we are approaching the current state of the game. Grenades, explosions have been added, and a lot of work has been done on the sound effects.

That's all for now. You can read more about the game in our VK group.

Add to wishlist so you don't miss the release!

Source

Steam News / 6 May 2021

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