Full notes
Full Survival Instinct update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Balance
- Performance
Hi!
On the way to the festival "Games Be", in which we took part, and at the very beginning of it we will publish a demo version of the project. Anyone can try it out and add the game to your wish list, so you won't miss the release. Start of this event on June 16.
At this point the project has a patch 0.1.3, which included the following changes:
Enemies no longer walk silently;
Character and NPS do not leave traces on the road, as well as changing the sound of steps on this surface;
Passing through the bushes, now you can hear the sound of crunching of branches, as well as reduced speed of the character and NPS;
The character learned to die. In the demo version is simply thrown in the main menu;
The main character, as well as all enemies have learned to run. This consumes much more energy;
The game can now be paused by pressing "Esc" and go to the menu, or continue the game;
Now, when you start moving (or running), the character picks up speed not instantly;
The speed of the hero's turn began to depend on the type of his movement. For example, when idling or walking, he turns faster than when running;
The character now reacts to the state of energy and can not run if it is not enough; 10. 10. increased chance of hitting the enemy or the hero from 50% to 66%; 11. fixed some bugs and defects;
All admins options for demonstration were blocked (FPS counter, cheats etc.);
Carried out a large optimization of the project and sorting all the resources;
Implemented volume control of music and sounds in the main menu, as well as language selection and saving settings;
Added 20 more home elements;
The hero and NPCs now have steam coming out of their mouths.
Source
Changelog.gg summarizes and formats this update. How we read updates.
