In this update11
Full notes
Full SurvAIval update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Store
SurvAIval changes
Changelog
New Features
Crusher Improvements
Added Black List functionality
Created preset options for Black List
Added lock button to Crusher and Crate interface
Added auto-consume mode for nearby items when there are too many items
Coin System
Implemented coin merging system
Item Management
Added "item remover" button that appears when total item count is too high
AI Improvements
Added new working modes for Miner and Gatherer classes
Added interface to control AI working modes
New Miner modes:
Wander mode
Base Mining mode
New Gatherer modes:
Collector mode
Crafter mode
Added animal hunting capability to:
Warrior class
Hunter class
Keeper class
Wizard class
Turret class
Builders can now pick up items from the ground
Miners now indicate when they can't find anything to mine
Updates
Inventory System
Increased inventory slot count
Increased total item stack count
Visual Improvements
Enhanced upgrade indicator for AIs (added upward arrow indicators)
Made lock button indicator more visible
Added hover effects to all clickable elements
Updated FPS counter position
AI Improvements
Rebalanced AI XP gain rate
Redesigned Gatherer AI working logic to comply with black list
Quality of Life
Chests can now be opened with empty hands
Bug Fixes
Fixed FPS issues caused by high item counts
Fixed AI freezing bug where they would sometimes stay idle indefinitely
Fixed chicken sound bug
Fixed AI not saving during save process
Fixed AI count issue when changing classes
Fixed visual glitches in slider movements
Fixed non-working "X" (close buttons)
Fixed right-click locking mechanism for Crusher, Crate, and Spawner
Fixed bugs related to Wizard class
Fixed bugs related to Druid class
Source
Changelog.gg summarizes and formats this update. How we read updates.
