Full notes
Full SURV1V3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Store
- UI and audio
Hi survivors, release 1.0.4 is live!
We are glad to announce the December release opening Nowhere map to survival mode and cross-play between different stores! We're also fixing a few annoying crashes and all reported bugs, check the full changelog below!
Enjoy!😉
PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your support! 🥰
Survive in Nowhere!
Grab your tablet, select survival play mode, choose Nowhere map and... survive!😉 Enjoy the hugest map ever made in VR facing Jeremy challenges with or against your friends!
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Cross-play between stores
We lately released the game in other shops and today we're enabling the opportunity to play all together! 😎
To enable it, we moved from Steam to Epic matchmaking: this action will have pros and cons.
Pros
no more hidden sessions, you will be able to join all sessions, worldwide!
Cons
steam join friends interface isn't any more available
DLSS 2.2
Moving to DLSS 2.2 for best experience with RTX graphics cards😎
For those asking for AMD FSR implementation, we're still waiting for UE4.25 patch from AMD 😒
Performance enhancements
We heavily optimized Nowhere map and performed a lot of improvements for Santa Carla map too. This should help both story and survival mode, providing a smoother experience even with less powerful hardware! 😍
Check also the full changelog below! Enjoy! 😋
New features & tweaks
- survival: opening survival mode to nowhere map
- Nowhere map: performance optimizations
- Santa Carla map: performance optimizations
- multiplayer: cross-play between different stores
- graphics: enabling NVIDIA DLSS 2.2
- inventory: adding weight indication
Prologue map
increasing zeds speed so first time players won't be too bored - Hell Street map: increasing zeds speed - controls: adding steamvr bindings for slide release and fire mode switch - graphics: new shotgun ammo box texture - core: speeding up game load on startup
Fixed bugs: - core: fixing a few random crashes related to physics and inventory management - melee: dropping a melee just after it sticks to a zed can slow down player - Santa Carla map: floating no smoking sign in sewers center - Nowhere map: player can fall in the subway area - Nowhere map: floating some floating and compenetrating objects - graphics: big prisoner zed is missing lighted eyes - Prologue map: helicopters appearing out of nowhere for clients - minor bugs
To get in touch with us, just drop a line on the discussions forum or join our discord channel. As usual, feedback is always welcome!
Source
Changelog.gg summarizes and formats this update. How we read updates.
