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Steam News28 June 20251y ago

Patch 0.7.1d - Preparation

Added new laboratory dungeon - Check locations you've already been to ;) Additions and changes to the oil rig objects, tents, etc layout Added Medical Trader Player journal stats now reset on death (Can be deactivated i

Full notes

Full SurrounDead update

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What changed

15 fixes6 additions11 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Maps
  • Fixes
addedAdded new laboratory dungeon - Check locations you've already been to ;)
addedAdded Medical Trader
changedPlayer journal stats now reset on death (Can be deactivated in gameplay settings)
changedLights now flicker in the laboratories
addedPassive skills can now be levelled to level 25
addedIncreased the effect passive skills have on the player (Best shown in a new save)
  • Added new laboratory dungeon - Check locations you've already been to ;)

  • Additions and changes to the oil rig objects, tents, etc layout

  • Added Medical Trader

  • Player journal stats now reset on death (Can be deactivated in gameplay settings)

  • Lights now flicker in the laboratories

  • Water purification using tablets now requires more tablets dependent on the container type

  • Passive skills can now be levelled to level 25

  • Increased the effect passive skills have on the player (Best shown in a new save)

  • Increased how long it takes to progress passive skills

  • Disassembling ammo will now always give gunpowder

  • Chance to find 'Random Tools' at industrial areas has been increased

  • Higher difficulty levels now increase the damage and fuel depletion multiplier of vehicles even more

  • Visual adjustments to infected and radiated zombie blood

  • Acidic zombie death explosion is now delayed by 1.5 seconds before occurring after death and improved the visual of the explosion slightly

  • Reduced chance for fog

  • Random infestations now have post process and FX around them (Like primary ones)

  • Adjustment to terrain around FOB Bravo

  • Killing an acidic zombie with a headshot no longer results in an explosion on death

  • Crawlers have a much higher chance to cause a broken bone

  • Optimisations to AI navigation system

  • Optimisations to various objects

  • Optimisation to AI behaviour (They were constantly remembering who they just saw/attacked)

  • Back end adjustments to how randomised AI count works

  • PU Scope now has the same zoom level as the Hunting Scope

  • Buffed Cerberus

  • Fixed world loot containers resetting loot even if they were marked as a storage container

  • Fixed exploit where you could still sell to credit traders if you drag the item over an item with a container (Backpack, etc)

  • Fixed having multiple generators running shows incorrect fuel % on their UI and vehicle fuel UI

  • Fixed swapping items of the same size in inventory not working

  • Fixed first time load issue where after completing tutorial a save called "SaveSlot" is created, this triggers the ability to click continue in the main menu which leads to constant falling of the player

  • Fixed named muzzle attachments not showing the context option that they can be repaired

  • Fixed other objects (Not loot containers) attempting to refill loot when they shouldn't

  • Fixed issue where filling bottles at a water well would sometimes skip bottles and not fill them (They just disappear)

  • Fixed repair kits not being destroyed correctly when reaching 0%

  • Fixed green shorts inspect model showing orange

  • Fixed when dying in a vehicle, going back to that same vehicle you are unable to drive it until reloading the save/restarting game

  • Fixed issue where with the Construction Workbench, changing between windows causes it to not longer be able to show craftable items

  • Adjustments made to POI zombie boss spawns to hopefully fix issues where they wouldn't spawn

  • Fixed spec ops and oil rig helmet not showing % (Find a new one to have the issue 100% fixed)

  • Fixed loot all keybind not working on AI

  • Fixed an issue that could cause purchased vehicles not to spawn

Zurvivor

Source

Steam News / 28 June 2025

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