Full notes
Full SurrounDead update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Hold space (or rebind the key) to float upwards while swimming underwater
You're now able to repair muzzle attachments with a weapon repair kit
You can skip dialogue by clicking now (Also Space Bar & Enter)
AI spawners (Non human) have a randomised spawn amount (eg. a spawner that use to spawn 5, can now spawn between 2 and 8 for example)
Added option to difficulty settings to reset vehicles/vehicle spawners
Keys added to building to rotate an object 90 degrees
Items that when placed block AI spawns now have a stat saying this
Display plaque added where you can display items on it
New items added:
Display Plaque
The base durability a muzzle attachment depletes has been increased heavily (You can reduce/increase this with the difficulty setting)
Increased default depletion of weapon and armor durability
Medical balancing - Rags, bandages and large medkit health stat have been nerfed and painkillers and small medkit buffed (For new looted items)
Items the player cannot craft are not highlighted, while ones you can craft are
Currently selected craftable item is displayed next to "Required Items"
Reduced crafting amount of .300 and 50cal
Improved/more freedom when disabling snapping mode while building
Trader dialogue lines have been streamlined
Speed that items dropped (Physics) has been slowed down. This should improve collision accuracy and stop instances where they fall through the ground
Improved looting progress bar visibility
Can now find the camping lamp at industrial areas
Optimized zombie pathing to player location when attacking
Containers can now be added to the clothing cupboard
Improved muzzle detection for checking if a shot will hit a wall or not
Slightly reduced volume of helicopter crashes
Reduced damage vehicles take
Fixed player fall damage not working
Fixed disassembly workbench items flashing after closing the menu and leaving those items inside it
Fixed issue where snapping would become broken (After looking at other buildables while trying to place)
Fixed issue after vaulting player seems to be bopping up and down while walking, etc
Fixed Robe saying it had container slots
Fixed not being able to use W & S properly to change dialogue options
Hopefully fixed issue where interaction options would be wrong for the object/NPC you are interacting with
Fixed normal silencers and sights on Valkyrie being in wrong position
Fixed an issue with the normal foundation where even though it has snapped correctly, the game thinks its overlapping and so can't place it
Fixed attacking while journal is open
Fixed quite a few buildables not giving resources after being disassembled
Fixed doors not snapping into doorway of buildable walls
Fixed not being able to place short walls above another wall with a floor
Fixed a possible issue where after reloading a save you wouldn't be able to remove saved player markers
Fixed building angle saying 99m before rotating
Fixed a possible issue that could give incorrect vehicle health/fuel numbers
With this patch you can see changes to durability. I've made these changes as the current values were just way too low. I also hope these default values now aren't too high and make stuff "unfun" (Allthough you can change it in difficulty settings). These default values will change dependent on community input.
Look forward to next patch!
Zurvivor
Source
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