Update log
Full Surfpunk update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Raiders, We're putting the finishing touches on the Surfpunk Playtest build and will be flipping the switch to live in just a few hours.
Extracted changes
- Server
- Gameplay
- UI and audio
- Maps
🎮Playtest Details
If you've received an email from Steam inviting you to the playtest, then you've been selected and should see it pop in your library once we go live this afternoon. I know the email says its already available... apologies for the confusion there. We are aiming to have the build ready by 3pm EDT (GMT-4) at the latest, but it may pop into your libraries sooner. Please bear with us, it's the first time we run a playtest through Steam...! 😅
🏄Connect on Discord
The easiest way to get in touch with us is via the Double Stallion Discord server, so meet us there if you can and we can help you through any issues. It's also the best place to give us feedback and report bugs. We're counting on you to help us improve the game and really value your feedback. https://discord.gg/doublestallion
🎬New Dev Update
In all the chaos of setting up the playtest, I forgot to share my latest Dev Update. It covers a few of the new features we worked on in September. You can watch it on YouTube here:
Here are some the things that are new since our September Playtest:
Upgraded character shaders. Now NPCs and Raiders look super slick, even up close.
Both body types now support abs, with various degrees of intensity.
Improved Atelier UI, with zoom feature.
New launch sequence cutscene.
Navi Towers have been updated to feature randomized options such as scanning for Quests, barrels, ressources, etc.
The map UI got a small update with clearer icons and more feedback when scanning.
Improved keyboard + mouse controls for menus and UI.
Auto-countdown for launching missions.
New enemy models.
New guitar VFX.
V1 Spanish + Brazilian Portuguese Localization
That's all for now. I hope to many of you surfing & shredding this weekend! - Eric
Source
