Update log
Full Surfpunk update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Server
- UI and audio
2025.11.07 - November Playtest Build Notes
Here's WHAT'S NEW for the November Playtest:
• Storm mutator balancing • Wind push effect while on land was reduced significantly • Wave amplitude was increased by 25% while the storm is active • Lightning strikes are now slightly less attracted to players
• Enemy balancing • 'Goomers' (green exploding Sumi) are now easier to kill in single player, and harder to kill with 4 players • 'Brawlers' (large arachnid Sumi) are now part of threat level enemy waves. They're faster and their attacks reach further • 'Brawlers' now have less HP • All large enemies are now more resistant to knockback effects
• General balancing • Game difficulty was generally lowered for single player • All Ultimate slot skills had their cooldown increased by 30 to 50%
• Anchor weapon balancing • Basic attacks are now 7% faster, but deal 10% less damage • Chain whip attacks now don't cause the player to move forward, so they can more effectively be used to remain at a distance
• Sword weapon balancing • Feast's Fiery mod nerf: Cooldown reduction is now 30% (down from 80%) • Pommel Strike: Fixed an issue where the Cooldown mod didn't bestow its effect • Whirlwind now lasts 40% longer
• Server selection is now accessible from the Title Screen • Removed the hard time limit on Missions • Added Simplified Chinese language option (v1) • Fixed a bug where players in China couldn't load the game. It should work now if you play via the Hong Kong server • Changed Quest ordering to allow smoother difficulty ramp up • Teammates' Quests are now visible to all players • Added beachball toys on the Beastship • Improved online join flow
• New/Improved Art • Water now reflects sunlight, has foam edges, etc. • New Anchor & Guitar skill VFX • Vegetation art pass on islands
• New UI/UX for HUD & Forge
Source
