Full notes
Full Supreme Ruler 2030 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
Supreme Ruler 2030 changes
In the lead up to the release of the Supreme Ruler 1936 Remastered DLC, work has progressed on the core game engine as well. We've posted some fasttrack updates over the last few months and the results seem fairly stable, so it's time to make those changes public for all users.
Update v.1309 Full Changelog
Fixed GovType of Elective Autocracy, now set properly to Barbarians = False. Oops
Adjustments to Espionage code for better frequency of missions (work in progress)
Adjustments to when AIs add nukes to the queue to avoid clogging the queue with nothing but nukes
Fixes to unit actions related to sell/scrap orders
Fixes to rally point placement
When a region is colonized or surrenders the embargoes/sanctions reset
Adjustments to how overstacked units destack when next to borders
fix for long deck carrier specialty display in UI
Fixes to what messages are sent based on sanction actions imposed/lifted
UI Fix, launch authority button in missile popup
Adjusted some mesh sizes for large missile objects
Fixes to stats for some missiles
Fixes to some unit pictures
UI reporting of carrier type fixed
Region colours updated for Brazil/Argentina
Source
Changelog.gg summarizes and formats this update. How we read updates.
