Full notes
Full Supreme Ruler 2030 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Events
- Maps
- UI and audio
Supreme Ruler 2030 changes
Summer time doesn't move as fast, but work is continuing for the Supreme Ruler series. Our apologies that there has been a longer than usual gap between public updates. The last few fasttrack updates we released had some elements we were concerned could have negative effects on gameplay, we needed more time to evaluate those changes before pushing it out to all users.
There are lots of changes across various areas. The weather system wasn't working properly and has been fixed. The visual effects of unit shot, hit and kill have been updated. We found a cause of multiplayer sync errors and have solved it, hopefully that's the last remaining such issue. Some changes also relate to the existing WW1 scenario or the upcoming DLCs for 1936 Remastered and Global Outbreak.
For anyone who missed the annoucement of those other two DLCs, you can watch the video here; https://www.youtube.com/watch?v=YYYjQABgW3A&t=27s
See a full list of changes below, we're already working on more features and fixes for future updates.
Update v.1303 Full Changelog
Engine Changes
Engine work to support future DLC features
Game Speed fixed to auto start for tutorials
Weather system is fixed. Let it snow!
AI Responses updated for 'mobile unit' requests, a non-mobile (speed <20) will respond now if there are no mobile units available (WW1 tank issues)
Colony independence now factors in world volatility, game difficulty, military strength of parent (Note: will never happen if volatility set to none, dip diff less than Normal, or independence desire of region is 0.0)
Resolved MP Sync issue with Cancel all Espionage
Fixed camera movement that would sometimes "jump" when zooming in/out
Fixed crash when selecting techs from unit designs
Fixed the application of tech buffs to happen after the sqr of attack/def values
Fixes to the option of squareunitvalue, was incorrectly squaring ranges, should just be attack values.
People will start to migrate to abandoned towns
Guerrillas now spawn on kill like partisans do. So do Zombies (SR Global Outbreak only)
Fixed "kill creates half strength unit" code to use build strength / 2
Added support for otherplayer=zero as 'all' on a number of events (ie war)
Spy "Idle" order is handled properly (used to prevent new missions)
Adjusted importing of govtypes to do up to 32
Content Fixes
Various map fixes and updates
Petroleum deposits added in Mediterranean sea south of Cyprus
Greece-Cyprus relations updated
Events for 2023 sandbox updated based on Mexican election results
Fixed California population
Fixes to Brazil known units, removed 2 units given in error
Various tutorial fixes
TurretRot value set for all boats (not subs). Boats fire in all directions
Tech tree buff effect values corrected based on proper equation (0.4 is +40%, not x40%)
Updates to equipment file
Updates to the tech tree
Updates to known techs/known designs for some regions
Updates to some government types for ECOWAS nations
WMData file updates to support progression through eras
Fixes to Arena 6 map including minimap fix
Graphics and UI fixes
New visual effects for shot/damage/kill actions in combat
Updates/fixes to some 3D models
UI updates in Region Popup
Fixes to UI for unit combat stats and attack range value reporting
Fixes to minimap pulldown list positions
Adjustments to how tech effect values are described in the UI
Fixed region code names for region of origin of capitalized letters
Adjusted size of "Capital" and "Colony" map indicators seen at high zoom.
Fixed "Capital" map indicator to work again with the game's Sphere system
Fixed incorrect message "spy pending" when "spy not available"
Improved use of "repeat" icon in spy missions
Fixed a potential UI crash
Other Stuff
Tech tree text updates
Fixes to some news items and alert messages
Translation updates
NG North Atlantic Convoy message 1828 "zero" lost bug fixed
Fixed .scenario file game difficulty settings was being ignored, was always on default
Fixed some historical leader pictures
Source
Changelog.gg summarizes and formats this update. How we read updates.
