Full notes
Full Supreme: Pizza Empire update
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Repeated intro
Hello everyone! With the release of Supreme behind us, we turn our eyes to the future of the game. We've spent the weekend watching all of you play the game, taking notes from your streams, videos, and reviews. We would like to begin this update by assuring all of you that we plan to make the most of this feedback and resolve as many of the issues that you've raised as we can. One of the largest issues that has come up is the depth of the tycoon aspects of the game. Users were expecting more to the management aspects of the game, and we'd like to deliver that. Within the next week or two you should start seeing changes to the game, giving players more to do after they begin hiring employees. In addition to our own ideas, we'll continue reading your feedback and suggestions, so if you'd like to see something in the game, don't be afraid to make a discussion topic about it! Here's a small list of some of the larger ideas we've discussed so far:
What changed
- Performance
- UI and audio
- Gameplay
- Events
Supreme: Pizza Empire changes
Stock management
Sending employees to work, rather than automatically picking up tasks
More complicated competition that is better at stealing business and plays a more active role
Difficulty levels to make the game harder or easier
More interesting delivery minigame, such as penalties for not following road laws
More involvement in the creation of the pizza, such as having to take it out of the oven
Easier to understand and more immediate feedback for performance in the various mini games
While you're waiting for some of the above though, we've made the following changes to the game to fix some bugs and clear up confusion:
In an effort to make the feedback more useful, we've made two small changes. The first change is the addition of two new feedback response types for pizza creation. Instead of having a generic mediocre rating level, we've created two new levels, one for "a little more," and one for "a little too much." We hope that this will help steer players in the right direction and result in an easier time figuring out how to make perfect pizzas. The second change we've made is a small one to the interface itself. It will now automatically select the first item in the receipt, which we feel will help users figure out how to view their order feedback, and thus make it a more useful system in general.
The "5 Perfect Pizzas" goal is honestly a little bit harder than it needs to be. We've removed the requirement for the pizzas to be in a row, making this exponentially easier to accomplish.
We've also added a "High Quality" option to the game. This should help users who have had performance issues with the delivery minigame. If you still have issues after the patch, please let us know on the forums and we will try to take further measures to increase performance.
We also fixed a handful of bugs:
Sometimes players would get spammed with deductions, taking their funds into the negative and never giving them a game-over.
Sometimes multiple loan prompts would appear, giving a game-over even if they accepted the loan.
Windows users couldn't alt+tab in fullscreen.
The emergency loan would come up if the player had $0, instead of if they went negative.
Some random events would deduct money, but not tell the player why before doing so. This was resulting in a game-over with absolutely no information as to why it happened.
We'd
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