In this update9
Full notes
Full SuperTaxCity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Store
SuperTaxCity changes
Main Feature Adjustments
Effect Changes When Increasing Development LevelsIn the demo, only one effect pattern was available. In the full version, we plan to introduce multiple effect patterns. New Feature: Increasing Residents as Stages ProgressResidents will now be added as you progress through the stages.
Coin Production Adjustments
Previously, effects that increased coin production did not apply to additional coin production or facilities without active tasks. Starting now, these effects will apply to all facilities. To balance these changes, the effect values of certain facilities have been adjusted.
Facility Adjustments
As part of these adjustments, the effect values of facilities that became too powerful have been balanced.
Revenue Adjustments
Family Restaurant Lv1: 15 → 13 Lv2: 18 → 15
Steakhouse Lv1: 30 → 25 Lv2: 36 → 30
Electronics Store Lv1: 20 → 18 Lv2: 25 → 22
Safari Park 30 → 25
Revenue Interval Adjustments
Radio Tower Lv1: 10 seconds → 12 seconds Lv2: 8 seconds → 10 seconds
Probability Adjustments
Arcade Machine / Grass Feed Lv1: 20% → 15% Lv2: 30% → 25%
Effect Rate Adjustments
Cinema Lv1: 40% → 20% Lv2: 60% → 30%
Item Adjustments
Skip Coin 10 Coins → 20 Coins
Recycling Box / Fake Coin Rarity: 2 → 1 Price: 5 Coins → 3 Coins
Building Coin 3 Coins → 5 Coins
Other Adjustments
Facilities can now be leveled up by stacking identical ones using Hammer Tokens. - Shop purchase button areas expanded from the price tag to the entire product.
Source
Changelog.gg summarizes and formats this update. How we read updates.
