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Steam News30 November 20241y ago

Patchnotes SuperTaxCity Demo 0.4.0

Main Feature Adjustments Effect Changes When Increasing Development LevelsIn the demo, only one effect pattern was available. In the full version, we plan to introduce multiple effect patterns.

In this update9

Full notes

Full SuperTaxCity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Maps
  • Balance
  • Store
changedMain Feature AdjustmentsEffect Changes When Increasing Development LevelsIn the demo, only one effect pattern was available. In the full version, we plan to introduce multiple effect patterns. New Feature: Increasing Residents as Stages ProgressResidents will now be added as you progress through the stages.
changedCoin Production AdjustmentsPreviously, effects that increased coin production did not apply to additional coin production or facilities without active tasks. Starting now, these effects will apply to all facilities. To balance these changes, the effect values of certain facilities have been adjusted.
changedRevenue AdjustmentsElectronics Store Lv1: 20 → 18 Lv2: 25 → 22
changedItem AdjustmentsRecycling Box / Fake Coin Rarity: 2 → 1 Price: 5 Coins → 3 Coins
addedOther AdjustmentsFacilities can now be leveled up by stacking identical ones using Hammer Tokens. - Shop purchase button areas expanded from the price tag to the entire product.
Electronics Store Lv1:2018Electronics Store Lv1: decreased, nerfElectronics Store Lv1: 20 → 18 Lv2:2522Electronics Store Lv1: 20 → 18 Lv2: decreased, nerfRecycling Box / Fake Coin Rarity:21Recycling Box / Fake Coin Rarity: decreased, nerf

SuperTaxCity changes

changedEffect Changes When Increasing Development LevelsIn the demo, only one effect pattern was available. In the full version, we plan to introduce multiple effect patterns. New Feature: Increasing Residents as Stages ProgressResidents will now be added as you progress through the stages.
changedPreviously, effects that increased coin production did not apply to additional coin production or facilities without active tasks. Starting now, these effects will apply to all facilities. To balance these changes, the effect values of certain facilities have been adjusted.
changedElectronics Store Lv1: 20 → 18 Lv2: 25 → 22
changedRecycling Box / Fake Coin Rarity: 2 → 1 Price: 5 Coins → 3 Coins
addedFacilities can now be leveled up by stacking identical ones using Hammer Tokens. - Shop purchase button areas expanded from the price tag to the entire product.

Main Feature Adjustments

Effect Changes When Increasing Development LevelsIn the demo, only one effect pattern was available. In the full version, we plan to introduce multiple effect patterns. New Feature: Increasing Residents as Stages ProgressResidents will now be added as you progress through the stages.

Coin Production Adjustments

Previously, effects that increased coin production did not apply to additional coin production or facilities without active tasks. Starting now, these effects will apply to all facilities. To balance these changes, the effect values of certain facilities have been adjusted.

Facility Adjustments

As part of these adjustments, the effect values of facilities that became too powerful have been balanced.

Revenue Adjustments

  • Family Restaurant Lv1: 15 → 13 Lv2: 18 → 15

  • Steakhouse Lv1: 30 → 25 Lv2: 36 → 30

  • Electronics Store Lv1: 20 → 18 Lv2: 25 → 22

  • Safari Park 30 → 25

Revenue Interval Adjustments

  • Radio Tower Lv1: 10 seconds → 12 seconds Lv2: 8 seconds → 10 seconds

Probability Adjustments

  • Arcade Machine / Grass Feed Lv1: 20% → 15% Lv2: 30% → 25%

Effect Rate Adjustments

  • Cinema Lv1: 40% → 20% Lv2: 60% → 30%

Item Adjustments

  • Skip Coin 10 Coins → 20 Coins

  • Recycling Box / Fake Coin Rarity: 2 → 1 Price: 5 Coins → 3 Coins

  • Building Coin 3 Coins → 5 Coins

Other Adjustments

  • Facilities can now be leveled up by stacking identical ones using Hammer Tokens. - Shop purchase button areas expanded from the price tag to the entire product.

Source

Steam News / 30 November 2024

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