HomeGamesUpdatesPricingMethodology
Steam News12 June 20233y ago

Super Sol Standard Demo v0.16.0

Hey everybody, Talberon here. Thanks to all of you who tried out the new v0.15.0 demo! I have some new updates after receiving some feedback from players. Check out the changes below!

In this update5

Full notes

Full Superstar Strategy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everybody, Talberon here. Thanks to all of you who tried out the new v0.15.0 demo! I have some new updates after receiving some feedback from players. Check out the changes below!

What changed

3 fixes9 additions4 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Server
addedHey everybody, Talberon here. Thanks to all of you who tried out the new v0.15.0 demo! I have some new updates after receiving some feedback from players. Check out the changes below!
addedNew FeaturesAdded a new option in the main menu options to toggle the game’s fonts to a non-pixel font for users that have difficulty reading the pixel fonts.
removedBalance ChangesEscape Relics objective has been reworked into Deliver Relics objective. Units no longer leave the map when dropping off relics to the objective. In the demo, this only affects the Skulls from the Skull Throne map. Functionally, aside from a minor visual difference, this particular mission plays exactly the same.
addedQuality of Life ChangesAdded a new “Autoplay Combat Steps” option in the main menu to allow auto-progression of confirmation prompts during combat on a player’s turn.
addedQuality of Life ChangesAdded markup colours and icons to Objective descriptions and cutscenes.
changedQuality of Life ChangesThe launchpad sprite has been slightly updated to be less arrow-like that implies they only go up.

Superstar Strategy changes

addedHey everybody, Talberon here. Thanks to all of you who tried out the new v0.15.0 demo! I have some new updates after receiving some feedback from players. Check out the changes below!
addedAdded a new option in the main menu options to toggle the game’s fonts to a non-pixel font for users that have difficulty reading the pixel fonts.
removedEscape Relics objective has been reworked into Deliver Relics objective. Units no longer leave the map when dropping off relics to the objective. In the demo, this only affects the Skulls from the Skull Throne map. Functionally, aside from a minor visual difference, this particular mission plays exactly the same.
addedAdded a new “Autoplay Combat Steps” option in the main menu to allow auto-progression of confirmation prompts during combat on a player’s turn.
addedAdded markup colours and icons to Objective descriptions and cutscenes.

New Features

  • Added a new option in the main menu options to toggle the game’s fonts to a non-pixel font for users that have difficulty reading the pixel fonts.

Balance Changes

  • Escape Relics objective has been reworked into Deliver Relics objective. Units no longer leave the map when dropping off relics to the objective. In the demo, this only affects the Skulls from the Skull Throne map. Functionally, aside from a minor visual difference, this particular mission plays exactly the same.

Quality of Life Changes

  • Added a new “Autoplay Combat Steps” option in the main menu to allow auto-progression of confirmation prompts during combat on a player’s turn.

  • Added markup colours and icons to Objective descriptions and cutscenes.

  • The launchpad sprite has been slightly updated to be less arrow-like that implies they only go up.

  • Changed the Nobody Wins banner to say Game Over.

  • Added slight pause between attacker and defender damage resolution to audibly separate them a bit.

  • Added ability to view unlocked achievements in the in-game pause menu.

Bugfixes

  • Updated game to reset the cached state of achievements and other settings instead of just deleting the save file when using the “Delete All Progress Data” option.

  • Added separate “Reset All Inputs” option to controls menu.

  • Fixed “No Casualties” achievement to count escaped units from Escape maps when determining whether to unlock.

  • Fixed minor layering issue of sprites on one map.

  • Fixed some post-combat events occurring underneath the combat UI.

Additional Notes

  • Updated Credits

  • Added some cheat codes for unlocking stuff. If you want to know what the cheat codes are, join the Talberon Games Discord Server today!

For updates on game development progress and to join the community, consider following me on Twitter and joining the Talberon Games Discord Server. Don’t forget to Wishlist the game on Steam if you haven’t already!

Source

Steam News / 12 June 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.