HomeGamesUpdatesPricingMethodology
Steam News21 March 20224y ago

Super Sol Standard Demo v0.0.4

Super Sol Standard Demo v0.0.4 Bugfixes Fixed issue when conceding during a Seize objective where the turn would not pass and the game would not end.

In this update1

Full notes

Full Superstar Strategy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedBugfixesFixed issue when conceding during a Seize objective where the turn would not pass and the game would not end. - Fixed an issue where the Mage inferno trap would trigger an additional time compared to its description. - Fixed a bug on Escape objective maps where achievement checks will not notice the player had won those maps. - Fixed a bug where the Pugilist unit would tick each of its status effects whenever it uses Meditate. - Preventing opening the pause menu except during the Unit Select phase to avoid odd scenarios when using certain pause menu options during targeting phases. This may be revisited in the future.

Superstar Strategy changes

fixedFixed issue when conceding during a Seize objective where the turn would not pass and the game would not end. - Fixed an issue where the Mage inferno trap would trigger an additional time compared to its description. - Fixed a bug on Escape objective maps where achievement checks will not notice the player had won those maps. - Fixed a bug where the Pugilist unit would tick each of its status effects whenever it uses Meditate. - Preventing opening the pause menu except during the Unit Select phase to avoid odd scenarios when using certain pause menu options during targeting phases. This may be revisited in the future.

Super Sol Standard Demo v0.0.4

Bugfixes

  • Fixed issue when conceding during a Seize objective where the turn would not pass and the game would not end. - Fixed an issue where the Mage inferno trap would trigger an additional time compared to its description. - Fixed a bug on Escape objective maps where achievement checks will not notice the player had won those maps. - Fixed a bug where the Pugilist unit would tick each of its status effects whenever it uses Meditate. - Preventing opening the pause menu except during the Unit Select phase to avoid odd scenarios when using certain pause menu options during targeting phases. This may be revisited in the future.

Thanks to Infernal in the Discord community for reporting these bugs!

Source

Steam News / 21 March 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.