Full notes
Full Supersonic Fight update
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What changed
- Gameplay
Supersonic Fight changes
This week, I added atmospheric fogging to Supersonic Fight.
This simulates how tiny particles in the atmosphere scatter and absorb sunlight, creating a sky that feels far more believable and much closer to what you actually see from the cockpit at 30,000 feet.
First, here is the scene without atmospheric fogging:
And here is the same scene with the new system enabled:
To put the result to the test, I compared my screenshot to real-world photography taken at 30,000 feet:
Steam post image (Source: Magdalene Teh, Shutterstock)
I am genuinely thrilled with how closely the in-game result matches the real thing.
Next up: crepuscular rays...better known as God Rays.
If you would like to follow the development of Supersonic Fight more closely, you can join the Discord or subscribe to my free Substack newsletter for behind-the-scenes updates, screenshots, and the occasional biscuit-fuelled development story.
Discord: https://discord.gg/2AQMA9Wvgd
Substack: https://richardmsmith76.substack.com/
-Rich
Source
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