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- Supersonic Fight
The Missing Piece of the Sky
This week, I added atmospheric fogging to Supersonic Fight. This simulates how tiny particles in the atmosphere scatter and absorb sunlight, creating a sky that feels far more believable and much closer to what you actu…
Announcement2 changesGameplay - Supersonic Fight
Reflections at 100km
One of the key challenges in Supersonic Fight is making the world feel believable. Techniques like shadows, ambient occlusion, and reflections are essential for grounding everything in reality. This week, I’ve been focu…
Patch notes1 changePerformance - Supersonic Fight
Developer Q&A Video
Last night I hosted another live AMA and answered questions from the community. Somehow I managed to talk for 90 minutes, but don’t worry, I’ve edited it down to a 24-minute highlight video. Here it is: If you’d like to…
Announcement - Supersonic Fight
Supersonic Fight - Live AMA
The next Supersonic Fight AMA is now scheduled: 📅 March 5th 🕗 20:00 GMT 📍 Live on Discord This is your chance to ask anything about the game, from gameplay philosophy to deep avionics systems. We’ll be discussing top…
Announcement4 changesGameplayPerformance - Supersonic Fight
Dev Blog - 13 Feb 2026
This week I’ve been focusing on terrain optimisation - making it look dramatically better without increasing performance cost. For Supersonic Fight, terrain matters. You’ll be flying low over mountains, coastlines, citi…
Patch notes4 changesPerformanceGameplay - Supersonic Fight
Dev Blog - 17 Jan 2026
All I wanted to do was add a Pause Menu. That was it. I needed somewhere to put a few debug options so I could toggle things like the sky, clouds, terrain, and water on and off. The goal was simple: work out what was ha…
Announcement2 changesGameplayUI/audio - Supersonic Fight
Steam Deck Compatibility
Supersonic Fight will be continuously tested and played on the Steam Deck throughout development. I didn’t expect to love my Steam Deck as much as I do. I end up playing on it almost every night! Because of that, it pro…
Announcement1 changePerformance - Supersonic Fight
Dev Blog - 29 Nov 2025
After the excitement that was the third AMA, my work on the terrain system has continued. My focus has been how my terrain provides collision information to the physics system. (Unity uses nVidia's PhysX under-the-hood.…
Announcement4 changesGameplayMaps - Supersonic Fight
Developer Q&A Video
Greetings pilots! As promised, for those who were unable to join me live for the Developer Q&A, here is a recording of my answers: If you would like to ask questions for the next AMA then feel free to ask them here or j…
Announcement - Supersonic Fight
Dev Blog - 14 Nov 2025
Greetings pilots! Over the past week, I've been revisiting my terrain tools. Since I originally wrote them, I've moved away from Unity's terrain system and now use my own custom solution. That meant a lot of the old cod…
Announcement5 changesWorkshopGameplay - Supersonic Fight
Ask Me Anything - Developer Q&A
Whether you're a long-time fan of classic combat flight sims like F/A-18 Interceptor and F-15 Strike Eagle, or you've just discovered Supersonic Fight and want to know more, you're invited to join the conversation. I'll…
Event3 changesServer - Supersonic Fight
Dev Blog #006
Hey Supersonic Fighters! As my terrain rendering work has progressed, and since I now have full control over how the terrain is generated, I was able to add something I’ve been thinking about for a while. I could descri…
Announcement2 changesGameplayPerformance - Supersonic Fight
Check Out the Brand-New Gameplay Trailer!
Hey Supersonic Fighters! I am very excited to share some new in-game footage with you! You can view it on the store page or directly here: Originally, I planned to have this trailer ready for Steam's "Planes, Trains, an…
Store4 changesGameplay - Supersonic Fight
Dev Blog #005
Hey Supersonic Fighters! A few weeks ago, I shared an image of the “low-res terrain,” showing what the distant scenery will look like—here it is again: Since then, I’ve been working on the “high res terrain” — the groun…
Announcement2 changesWorkshop - Supersonic Fight
Dev Blog #004
Hey Supersonic Fighters! I've been working on the scenery in Supersonic Fight! My goal is to ensure that even distant terrain looks immersive — more than just a satellite image stretched over a simple mesh. This image s…
Announcement - Supersonic Fight
Dev Blog #003
Hey Supersonic Fighters! Apologies for the recent radio silence—work on Supersonic Fight has been progressing steadily, and I’m here to keep you in the loop! The in-game livery editor is shaping up nicely. With the tool…
Announcement2 changesWorkshopGameplay





