The first Devlog about Supermarket Guard Simulator! Great to see you guards! 👮 In this series i will share with you mechanics and features of the game that i've been working on recently, so let's get right into it :) E
In this update6
Full notes
Full Supermarket Guard Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
Balance
Store
changedEquipment wear & tear Steam post imageEvery equipment now carries a durability parameter that slowly decreases as it’s used. Light actions like blank uses cause small amounts of wear, while hitting something rigid causes more wear. As durability drops, equipment undergoes subtle changes: attack speed may dip, damage might fall off slightly, or the equipment could feel “sluggish”. When equipment reaches zero durability, it breaks , so plan accordingly and restock in time!
changedStore policies Steam post imageThe store now operates under a set of rules: no theft, no loitering, no running, no suspicious items, no access to staff-only areas and so on. Every customer follows (or breaks) these rules, some are intentionally looking for trouble. As the guard, you must act quick , as every violation affects the store in different ways, like store losing customers , losing rating , malfunctioning . Shareholders won't be happy about that.
Supermarket Guard Simulator changes
changedEvery equipment now carries a durability parameter that slowly decreases as it’s used. Light actions like blank uses cause small amounts of wear, while hitting something rigid causes more wear. As durability drops, equipment undergoes subtle changes: attack speed may dip, damage might fall off slightly, or the equipment could feel “sluggish”. When equipment reaches zero durability, it breaks , so plan accordingly and restock in time!
changedThe store now operates under a set of rules: no theft, no loitering, no running, no suspicious items, no access to staff-only areas and so on. Every customer follows (or breaks) these rules, some are intentionally looking for trouble. As the guard, you must act quick , as every violation affects the store in different ways, like store losing customers , losing rating , malfunctioning . Shareholders won't be happy about that.
The first Devlog about Supermarket Guard Simulator!
Great to see you guards! 👮
In this series i will share with you mechanics and features of the game that i've been working on recently, so let's get right into it :)
Equipment wear & tear Steam post image
Every equipment now carries a durability parameter that slowly decreases as it’s used. Light actions like blank uses cause small amounts of wear, while hitting something rigid causes more wear. As durability drops, equipment undergoes subtle changes: attack speed may dip, damage might fall off slightly, or the equipment could feel “sluggish”. When equipment reaches zero durability, it breaks, so plan accordingly and restock in time!
Store policies Steam post image
The store now operates under a set of rules: no theft, no loitering, no running, no suspicious items, no access to staff-only areas and so on. Every customer follows (or breaks) these rules, some are intentionally looking for trouble. As the guard, you must act quick, as every violation affects the store in different ways, like store losing customers, losing rating, malfunctioning. Shareholders won't be happy about that.