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Steam News9 December 20256mo ago

Devlog #1 - equipment wear & tear, store policies

The first Devlog about Supermarket Guard Simulator! Great to see you guards! 👮 In this series i will share with you mechanics and features of the game that i've been working on recently, so let's get right into it :) E

In this update6

Full notes

Full Supermarket Guard Simulator update

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • Store
changedEquipment wear & tear Steam post imageEvery equipment now carries a durability parameter that slowly decreases as it’s used. Light actions like blank uses cause small amounts of wear, while hitting something rigid causes more wear. As durability drops, equipment undergoes subtle changes: attack speed may dip, damage might fall off slightly, or the equipment could feel “sluggish”. When equipment reaches zero durability, it breaks , so plan accordingly and restock in time!
changedStore policies Steam post imageThe store now operates under a set of rules: no theft, no loitering, no running, no suspicious items, no access to staff-only areas and so on. Every customer follows (or breaks) these rules, some are intentionally looking for trouble. As the guard, you must act quick , as every violation affects the store in different ways, like store losing customers , losing rating , malfunctioning . Shareholders won't be happy about that.

Supermarket Guard Simulator changes

changedEvery equipment now carries a durability parameter that slowly decreases as it’s used. Light actions like blank uses cause small amounts of wear, while hitting something rigid causes more wear. As durability drops, equipment undergoes subtle changes: attack speed may dip, damage might fall off slightly, or the equipment could feel “sluggish”. When equipment reaches zero durability, it breaks , so plan accordingly and restock in time!
changedThe store now operates under a set of rules: no theft, no loitering, no running, no suspicious items, no access to staff-only areas and so on. Every customer follows (or breaks) these rules, some are intentionally looking for trouble. As the guard, you must act quick , as every violation affects the store in different ways, like store losing customers , losing rating , malfunctioning . Shareholders won't be happy about that.

The first Devlog about Supermarket Guard Simulator!

Great to see you guards! 👮

In this series i will share with you mechanics and features of the game that i've been working on recently, so let's get right into it :)

Equipment wear & tear Steam post image

Every equipment now carries a durability parameter that slowly decreases as it’s used. Light actions like blank uses cause small amounts of wear, while hitting something rigid causes more wear. As durability drops, equipment undergoes subtle changes: attack speed may dip, damage might fall off slightly, or the equipment could feel “sluggish”. When equipment reaches zero durability, it breaks, so plan accordingly and restock in time!

Store policies Steam post image

The store now operates under a set of rules: no theft, no loitering, no running, no suspicious items, no access to staff-only areas and so on. Every customer follows (or breaks) these rules, some are intentionally looking for trouble. As the guard, you must act quick, as every violation affects the store in different ways, like store losing customers, losing rating, malfunctioning. Shareholders won't be happy about that.

Make sure to wishlist & follow 👇👇👇

Till next time guards! 👮

Source

Steam News / 9 December 2025

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