In this update1
Full notes
Full Supermarket Guard Simulator update
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What changed
- Gameplay
- Events
- Balance
- UI and audio
- Performance
Supermarket Guard Simulator changes
We present to you the 2.0 version of the demo.
This is a revamped version of the demo with new content and major game changes based on the feedback that we’ve been receiving from the community.
Gameplay:
New city
[c] New layout [/c]
[c] More props [/c]
[c] New buildings [/c]
[c] City park where you can chill after the shift ends [/c]
[c]New spawn points and escape routs for NPCs[/c]
[c] [/c]
Police vigilance
[c] The police are now a big part of the gameplay and story [/c]
[c] Added patrolling police officer NPC [/c]
[c] Unlawful activity will be punished [/c]
[c] Under investigation event [/c]
New currency - Batteries
[c]All devices are now battery-powered, so plan, use and stock up accordingly [/c] [c] [/c]
More Story
[c] Added new quests for the main storyline [/c]
[c] New dialogues [/c]
[c] Bill can talk! [/c]
Intro cutscene
[c]Added cutscene that explains how you got the job [/c]
Rebalancing
[c]Increased player sprint speed[/c]
[c]Increased max stamina[/c]
[c] Adjusted resources spawned from thieves [/c]
[c] Adjusted store prices [/c]
New SFX
[c] Bunch of new SFX for various interactions with objects [/c]
[c] New tunes for in-game events [/c]
Visuals:
Improved lighting
[c]Better shadows and ambient light [/c]
Optimization:
Better performance on low-end PCs
[c] Fixed stutters on player movement [/c]
[c] Fixed colors appearing washed out on 'low' quality preset [/c]
[c] Better baseline FPS [/c]
And various bugfixes!
Source
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